ProjectDDD/Assets/_DDD/_Scripts/GameState/GameStateSo.cs
2025-08-17 21:49:38 +09:00

17 lines
437 B
C#

using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "GameStateSo", menuName = "GameState/GameStateSo")]
public class GameStateSo : ScriptableSingleton<GameStateSo>
{
public GameLevelStateSo GameLevelStateSo { get; private set; }
private void OnEnable()
{
GameLevelStateSo = CreateInstance<GameLevelStateSo>();
}
}
}