14 lines
281 B
C#
14 lines
281 B
C#
using Opsive.BehaviorDesigner.Runtime;
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using UnityEngine;
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namespace DDD.Restaurant
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{
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[RequireComponent(typeof(NpcMovement))]
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public class NpcCharacter : RestaurantCharacter
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{
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protected override void Awake()
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{
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base.Awake();
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}
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}
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} |