46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using Unity.Cinemachine;
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namespace DDD
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{
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public class CameraManager : Singleton<CameraManager>, IManager
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{
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[ShowInInspector, ReadOnly]
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private Dictionary<string, CameraGameObject> _cameraGameObjects = new();
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private CinemachineBrain _cinemachineBrain;
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public void Init()
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{
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_cinemachineBrain = GetComponent<CinemachineBrain>();
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}
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public void PostInit()
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{
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}
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public void RegisterCamera(CameraGameObject cameraGameObject)
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{
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_cameraGameObjects.TryAdd(cameraGameObject.Id, cameraGameObject);
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}
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public void UnRegisterCamera(CameraGameObject cameraGameObject)
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{
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_cameraGameObjects.Remove(cameraGameObject.Id);
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}
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public void SwitchCamera(CameraGameObject cameraGameObject, CinemachineBlendDefinition.Styles blendStyle = CinemachineBlendDefinition.Styles.Cut, float blendDuration = 1f)
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{
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_cinemachineBrain.DefaultBlend = new CinemachineBlendDefinition(blendStyle, blendDuration);
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foreach (var item in _cameraGameObjects)
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{
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int newPriority = item.Value.Id == cameraGameObject.Id ? 10 : 0;
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item.Value.SetPriority(newPriority);
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}
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}
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public CameraGameObject GetCameraGameObject(string id) => _cameraGameObjects[id];
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}
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} |