34 lines
1.1 KiB (Stored with Git LFS)
C#
34 lines
1.1 KiB (Stored with Git LFS)
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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namespace PixelCrushers.DialogueSystem.Wrappers
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{
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#if USE_CINEMACHINE
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/// <summary>
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/// This wrapper class keeps references intact if you switch between the
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/// compiled assembly and source code versions of the original class.
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/// </summary>
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[HelpURL("https://www.pixelcrushers.com/dialogue_system/manual2x/html/cinemachine_priority_on_dialogue_event.html")]
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[AddComponentMenu("Pixel Crushers/Dialogue System/Trigger/Cinemachine Camera Priority On Dialogue Event")]
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public class CinemachineCameraPriorityOnDialogueEvent : PixelCrushers.DialogueSystem.CinemachineCameraPriorityOnDialogueEvent
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{
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}
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#else
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[AddComponentMenu("")]
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public class CinemachineCameraPriorityOnDialogueEvent : PixelCrushers.DialogueSystem.CinemachineCameraPriorityOnDialogueEvent
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{
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private void Reset()
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{
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Debug.LogWarning("Support for " + GetType().Name + " must be enabled using Tools > Pixel Crushers > Dialogue System > Welcome Window.", this);
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}
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}
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#endif
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}
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