258 lines
12 KiB
C#
258 lines
12 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Composites
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{
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using Opsive.BehaviorDesigner.Runtime.Components;
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using Opsive.BehaviorDesigner.Runtime.Utility;
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using Opsive.GraphDesigner.Runtime;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.Jobs;
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using Unity.Mathematics;
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using UnityEngine;
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/// <summary>
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/// A node representation of the parallel selector task.
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/// </summary>
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[NodeIcon("d47aff1a00bcc6d4da8ca0df32ed8415", "108591b5d7a6bd94383d16a62cb3b4a7")]
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[NodeDescription("Similar to the selector task, the parallel selector task will return success as soon as a child task returns success. " +
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"The parallel task will run all of its children tasks simultaneously versus running each task one at a time. " +
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"If one tasks returns success the parallel selector task will end all of the child tasks and return success. " +
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"If every child task returns failure then the parallel selector task will return failure.")]
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public struct ParallelSelector : ILogicNode, IParentNode, IParallelNode, ITaskComponentData, IComposite
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{
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[Tooltip("The index of the node.")]
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[SerializeField] ushort m_Index;
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[Tooltip("The parent index of the node. ushort.MaxValue indicates no parent.")]
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[SerializeField] ushort m_ParentIndex;
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[Tooltip("The sibling index of the node. ushort.MaxValue indicates no sibling.")]
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[SerializeField] ushort m_SiblingIndex;
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public ushort Index { get => m_Index; set => m_Index = value; }
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public ushort ParentIndex { get => m_ParentIndex; set => m_ParentIndex = value; }
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public ushort SiblingIndex { get => m_SiblingIndex; set => m_SiblingIndex = value; }
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public ushort RuntimeIndex { get; set; }
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public int MaxChildCount { get { return int.MaxValue; } }
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public ComponentType Tag { get => typeof(ParallelSelectorTag); }
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public System.Type SystemType { get => typeof(ParallelSelectorTaskSystem); }
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/// <summary>
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/// Adds the IBufferElementData to the entity.
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/// </summary>
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/// <param name="world">The world that the entity exists.</param>
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/// <param name="entity">The entity that the IBufferElementData should be assigned to.</param>
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public void AddBufferElement(World world, Entity entity)
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{
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DynamicBuffer<ParallelSelectorComponent> buffer;
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if (world.EntityManager.HasBuffer<ParallelSelectorComponent>(entity)) {
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buffer = world.EntityManager.GetBuffer<ParallelSelectorComponent>(entity);
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} else {
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buffer = world.EntityManager.AddBuffer<ParallelSelectorComponent>(entity);
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}
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buffer.Add(new ParallelSelectorComponent() {
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Index = RuntimeIndex,
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});
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var entityManager = world.EntityManager;
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ComponentUtility.AddInterruptComponents(entityManager, entity);
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}
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/// <summary>
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/// Clears the IBufferElementData from the entity.
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/// </summary>
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/// <param name="world">The world that the entity exists.</param>
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/// <param name="entity">The entity that the IBufferElementData should be cleared from.</param>
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public void ClearBufferElement(World world, Entity entity)
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{
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DynamicBuffer<ParallelSelectorComponent> buffer;
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if (world.EntityManager.HasBuffer<ParallelSelectorComponent>(entity)) {
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buffer = world.EntityManager.GetBuffer<ParallelSelectorComponent>(entity);
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buffer.Clear();
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}
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}
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}
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/// <summary>
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/// The DOTS data structure for the ParallelSelector class.
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/// </summary>
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public struct ParallelSelectorComponent : IBufferElementData
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{
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[Tooltip("The index of the node.")]
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[SerializeField] ushort m_Index;
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public ushort Index { get => m_Index; set => m_Index = value; }
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}
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/// <summary>
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/// A DOTS tag indicating when a ParallelSelector node is active.
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/// </summary>
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public struct ParallelSelectorTag : IComponentData, IEnableableComponent { }
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/// <summary>
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/// Runs the ParallelSelector logic.
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/// </summary>
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[DisableAutoCreation]
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public partial struct ParallelSelectorTaskSystem : ISystem
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{
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private EntityQuery m_Query;
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private EntityCommandBuffer m_EntityCommandBuffer;
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private JobHandle m_Dependency;
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/// <summary>
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/// Builds the query.
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/// </summary>
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/// <param name="state">THe current SystemState.</param>
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private void OnCreate(ref SystemState state)
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{
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m_Query = SystemAPI.QueryBuilder().WithAllRW<BranchComponent>().WithAllRW<TaskComponent>().WithAllRW<ParallelSelectorComponent>().WithAll<ParallelSelectorTag, EvaluationComponent>().Build();
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}
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/// <summary>
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/// Creates the job.
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/// </summary>
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/// <param name="state">The current state of the system.</param>
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[BurstCompile]
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private void OnUpdate(ref SystemState state)
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{
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m_Dependency.Complete();
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if (m_EntityCommandBuffer.IsCreated) {
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m_EntityCommandBuffer.Playback(state.EntityManager);
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m_EntityCommandBuffer.Dispose();
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}
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m_EntityCommandBuffer = new EntityCommandBuffer(Allocator.TempJob);
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state.Dependency = new ParallelSelectorJob()
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{
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EntityCommandBuffer = m_EntityCommandBuffer.AsParallelWriter()
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}.ScheduleParallel(m_Query, state.Dependency);
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m_Dependency = state.Dependency;
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}
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/// <summary>
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/// The system has been destroyed.
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/// </summary>
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/// <param name="state">The current state of the system.</param>
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public void OnDestroy(ref SystemState state)
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{
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if (m_EntityCommandBuffer.IsCreated) {
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m_EntityCommandBuffer.Playback(state.EntityManager);
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m_EntityCommandBuffer.Dispose();
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}
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}
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/// <summary>
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/// Job which executes the task logic.
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/// </summary>
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[BurstCompile]
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private partial struct ParallelSelectorJob : IJobEntity
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{
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[Tooltip("CommandBuffer which sets the component data.")]
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public EntityCommandBuffer.ParallelWriter EntityCommandBuffer;
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/// <summary>
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/// Executes the parallel selector logic.
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/// </summary>
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/// <param name="entity">The entity that is being acted upon.</param>
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/// <param name="entityIndex">The index of the entity.</param>
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/// <param name="branchComponents">An array of BranchComponents.</param>
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/// <param name="taskComponents">An array of TaskComponents.</param>
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/// <param name="parallelSelectorComponents">An array of ParallelSelectorComponents.</param>
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[BurstCompile]
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public void Execute(Entity entity, [EntityIndexInQuery] int entityIndex, ref DynamicBuffer<BranchComponent> branchComponents, ref DynamicBuffer<TaskComponent> taskComponents, ref DynamicBuffer<ParallelSelectorComponent> parallelSelectorComponents)
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{
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for (int i = 0; i < parallelSelectorComponents.Length; ++i) {
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var parallelSelectorComponent = parallelSelectorComponents[i];
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var taskComponent = taskComponents[parallelSelectorComponent.Index];
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var branchComponent = branchComponents[taskComponent.BranchIndex];
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// Do not continue if there will be an interrupt.
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if (branchComponent.InterruptType != InterruptType.None) {
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continue;
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}
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ushort childIndex;
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TaskComponent childTaskComponent;
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if (taskComponent.Status == TaskStatus.Queued) {
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taskComponent.Status = TaskStatus.Running;
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taskComponents[taskComponent.Index] = taskComponent;
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childIndex = (ushort)(parallelSelectorComponent.Index + 1);
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while (childIndex != ushort.MaxValue) {
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childTaskComponent = taskComponents[childIndex];
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childTaskComponent.Status = TaskStatus.Queued;
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taskComponents[childIndex] = childTaskComponent;
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var childBranchComponent = branchComponents[childTaskComponent.BranchIndex];
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childBranchComponent.NextIndex = childTaskComponent.Index;
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branchComponents[childTaskComponent.BranchIndex] = childBranchComponent;
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childIndex = taskComponents[childIndex].SiblingIndex;
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}
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} else if (taskComponent.Status != TaskStatus.Running) {
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continue;
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}
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var childSuccess = false;
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var childrenRunning = false;
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childIndex = (ushort)(parallelSelectorComponent.Index + 1);
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while (childIndex != ushort.MaxValue) {
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childTaskComponent = taskComponents[childIndex];
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if (childTaskComponent.Status == TaskStatus.Queued || childTaskComponent.Status == TaskStatus.Running) {
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childrenRunning = true;
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} else if (childTaskComponent.Status == TaskStatus.Failure) {
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var childBranchComponent = branchComponents[childTaskComponent.BranchIndex];
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if (childBranchComponent.ActiveIndex != ushort.MaxValue) {
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childBranchComponent.NextIndex = ushort.MaxValue;
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branchComponents[childTaskComponent.BranchIndex] = childBranchComponent;
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}
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} else if (childTaskComponent.Status == TaskStatus.Success) {
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childSuccess = true;
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var childBranchComponent = branchComponents[childTaskComponent.BranchIndex];
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childBranchComponent.NextIndex = ushort.MaxValue;
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branchComponents[childTaskComponent.BranchIndex] = childBranchComponent;
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break;
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}
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childIndex = taskComponents[childIndex].SiblingIndex;
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}
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// If a single child succeeds then all tasks should be stopped.
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if (childSuccess) {
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var maxChildIndex = math.min(taskComponent.SiblingIndex, taskComponents.Length);
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for (ushort j = (ushort)(taskComponent.Index + 1); j < maxChildIndex; ++j) {
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childTaskComponent = taskComponents[j];
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if (childTaskComponent.Status == TaskStatus.Running || childTaskComponent.Status == TaskStatus.Queued) {
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childTaskComponent.Status = TaskStatus.Failure;
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taskComponents[j] = childTaskComponent;
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branchComponent = branchComponents[childTaskComponent.BranchIndex];
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EntityCommandBuffer.SetComponentEnabled<InterruptedTag>(entityIndex, entity, true);
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if (branchComponent.ActiveIndex == childTaskComponent.Index) {
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branchComponent.NextIndex = ushort.MaxValue;
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branchComponents[childTaskComponent.BranchIndex] = branchComponent;
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}
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}
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}
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} else if (childrenRunning) {
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continue;
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}
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// No more children are running. Resume the parent task.
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taskComponent.Status = TaskStatus.Success;
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taskComponents[taskComponent.Index] = taskComponent;
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branchComponent.NextIndex = taskComponent.ParentIndex;
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branchComponents[taskComponent.BranchIndex] = branchComponent;
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}
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}
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}
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}
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}
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#endif |