ProjectDDD/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/UnityObjects/SetGameObject.cs
2025-08-19 18:53:26 +09:00

33 lines
1.0 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.UnityObjects
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[NodeDescription("Set the GameObject value.")]
[Shared.Utility.Category("Unity")]
public class SetGameObject : TargetGameObjectAction
{
[Tooltip("The variable that should be set.")]
[RequireShared] [SerializeField] protected SharedVariable<GameObject> m_StoreResult;
/// <summary>
/// Executes the task.
/// </summary>
/// <returns>The execution status of the task.</returns>
public override TaskStatus OnUpdate()
{
InitializeTarget();
m_StoreResult.Value = m_ResolvedGameObject;
return TaskStatus.Success;
}
}
}
#endif