33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.UnityObjects
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[NodeDescription("Set the GameObject value.")]
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[Shared.Utility.Category("Unity")]
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public class SetGameObject : TargetGameObjectAction
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{
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[Tooltip("The variable that should be set.")]
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[RequireShared] [SerializeField] protected SharedVariable<GameObject> m_StoreResult;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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InitializeTarget();
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m_StoreResult.Value = m_ResolvedGameObject;
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return TaskStatus.Success;
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}
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}
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}
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#endif |