20 lines
420 B
C#
20 lines
420 B
C#
using UnityEngine;
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namespace DDD
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{
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public class PlayerManager : Singleton<PlayerManager>
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{
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private GameObject _player;
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public void RegisterPlayer(GameObject player)
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{
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_player = player;
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Debug.Log($"Player registered: {player.name}");
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}
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public GameObject GetPlayer()
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{
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return _player ? _player : null;
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}
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}
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} |