ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Player/RestaurantPlayerCharacter.cs
2025-08-17 15:02:28 +09:00

22 lines
562 B
C#

using System.Threading.Tasks;
using UnityEngine;
namespace DDD
{
public class RestaurantPlayerCharacter : RestaurantCharacter
{
protected override void Awake()
{
base.Awake();
_ = Initialize();
}
private async Task Initialize()
{
PlayerManager.Instance.RegisterPlayer(gameObject);
var cameraObject = await CameraManager.Instance.GetCameraGameObject(CameraType.RestaurantBaseCamera);
cameraObject?.SetFollowAndLookAtTarget(transform);
}
}
}