ProjectDDD/Assets/_Datas/02.Scripts/Characters/Players/RestaurantPlayer/RestaurantPlayerView.cs

30 lines
851 B (Stored with Git LFS)
C#

using UnityEngine;
namespace DDD
{
public class RestaurantPlayerView : MonoBehaviour
{
private Rigidbody _rigidbody;
private Transform _visualLook;
private ParticleSystem _dashParticle;
private SpineController _spineController;
private void Awake()
{
_rigidbody = GetComponent<Rigidbody>();
_visualLook = transform.Find("VisualLook");
}
public void SetVelocity(Vector3 velocity) => _rigidbody.linearVelocity = velocity;
public Vector3 GetLocalScale() => _visualLook.localScale;
public void SetLocalScale(Vector3 localScale) => _visualLook.localScale = localScale;
public void PlayDashParticle()
{
if (_dashParticle)
{
_dashParticle.Play();
}
}
}
}