20 lines
585 B (Stored with Git LFS)
C#
20 lines
585 B (Stored with Git LFS)
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "RestaurantPlayerDataSo", menuName = "ScriptableObjects/RestaurantPlayerDataSo")]
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public class RestaurantPlayerDataSo : ScriptableObject
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{
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public bool IsMoveEnabled = true;
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public float MoveSpeed = 7f;
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public bool IsDashEnabled = true;
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public float DashSpeed = 20f;
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public float DashTime = 0.2f;
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public float DashCooldown = 0.5f;
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public string WalkingSfxName;
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public string DashSfxName;
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}
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} |