ProjectDDD/Assets/_Datas/02.Scripts/Controllers/GameManager.cs
2025-07-03 13:18:16 +09:00

77 lines
2.2 KiB (Stored with Git LFS)
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
namespace DDD
{
public enum SceneType
{
Title = 0,
Restaurant = 1
}
public static class SceneTypeExtensions
{
public static string ToSceneName(this SceneType sceneType)
{
return sceneType switch
{
SceneType.Title => "00.Title",
SceneType.Restaurant => "01.Restaurant",
_ => throw new ArgumentOutOfRangeException(nameof(sceneType), sceneType, null)
};
}
}
public class GameManager : Singleton<GameManager>
{
public SceneType CurrentSceneType { get; private set; }
private void Start()
{
CurrentSceneType = SceneType.Title;
}
public async Task ChangeScene(SceneType sceneType)
{
string changeSceneName;
try
{
changeSceneName = sceneType.ToSceneName();
}
catch (ArgumentOutOfRangeException e)
{
Debug.LogError($"[GameManager] 정의되지 않은 SceneType: {sceneType} - {e.Message}");
return;
}
await UiManager.Instance.FadeIn();
AsyncOperation loadSceneAsync = SceneManager.LoadSceneAsync(changeSceneName, LoadSceneMode.Additive);
while (loadSceneAsync is { isDone: false })
await Task.Yield();
// 씬 로딩 후 초기화 작업
UiManager.Instance.ChangeScene(CurrentSceneType, sceneType);
CameraManager.Instance.ChangeScene(sceneType);
KeyManager.Instance.ChangeScene(sceneType);
CurrentSceneType = sceneType;
await Task.Delay(1000);
await UiManager.Instance.FadeOut();
Debug.Log($"{changeSceneName} 씬으로 전환 완료");
}
public void ChangeSceneByIndex(int index)
{
var sceneType = (SceneType)index;
_ = ChangeScene(sceneType);
}
}
}