66 lines
2.8 KiB
C#
66 lines
2.8 KiB
C#
namespace DDD
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{
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public static class CommonConstants
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{
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public const string VisualLook = "VisualLook";
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public const string RestaurantPlayer = "RestaurantPlayer";
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public const string BaseRestaurantEnvironment = "BaseRestaurantEnvironment";
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public const string Clone = "(Clone)";
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public const string Panel = "Panel";
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}
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public static class DataConstants
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{
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public const string InventoryTestDataSo = "InventoryTestDataSo";
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public const string ItemDataSo = "ItemDataSo";
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public const string RecipeDataSo = "RecipeDataSo";
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public const string FoodDataSo = "FoodDataSo";
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public const string DrinkDataSo = "DrinkDataSo";
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public const string IngredientDataSo = "IngredientDataSo";
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public const string CookwareDataSo = "CookwareDataSo";
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public const string TasteDataSo = "TasteDataSo";
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public const string EnvironmentDataSo = "EnvironmentDataSo";
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public const string RestaurantPlayerDataSo = "RestaurantPlayerDataSo";
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public const string UiInputBindingSo = "UiInputBindingSo";
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public const string RestaurantManagementSo = "RestaurantManagementSo";
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public const string AtlasLabel = "Atlas";
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public const string BasePropSpriteMaterial = "BasePropSpriteMaterial";
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}
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public static class RestaurantPlayerAnimation
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{
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public const string Idle = "Idle";
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public const string Walk = "RunFast";
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public const string Dash = "Dash";
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}
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public static class PathConstants
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{
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public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
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public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/SPRITES/UI/";
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public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
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public const string RawFolderPath = "/_Raw";
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public const string AddressablesFolderPath = "/_Addressables";
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public const string RawEnvironmentsPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/";
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public const string RawEnvSpritesPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/SPRITES/";
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public const string RawEnvMeshesPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/MESHES/";
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}
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public static class ExtenstionConstants
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{
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public const string PngExtensionUpper = ".PNG";
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public const string PngExtensionLower = ".png";
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public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
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public const string MaterialExtenstionLower = ".mat";
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public const string PrefabExtenstionLower = ".prefab";
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}
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public static class SpriteConstants
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{
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public const string CheckNoSpriteKey = "CheckNo";
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public const string CheckYesSpriteKey = "CheckYes";
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public const string EmptyDrinkSpriteKey = "EmptyDrink";
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public const string EmptyFoodSpriteKey = "EmptyFood";
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}
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} |