ProjectDDD/Assets/_DDD/_Scripts/Utilities/Constants.cs
2025-08-01 17:30:36 +09:00

66 lines
2.8 KiB
C#

namespace DDD
{
public static class CommonConstants
{
public const string VisualLook = "VisualLook";
public const string RestaurantPlayer = "RestaurantPlayer";
public const string BaseRestaurantEnvironment = "BaseRestaurantEnvironment";
public const string Clone = "(Clone)";
public const string Panel = "Panel";
}
public static class DataConstants
{
public const string InventoryTestDataSo = "InventoryTestDataSo";
public const string ItemDataSo = "ItemDataSo";
public const string RecipeDataSo = "RecipeDataSo";
public const string FoodDataSo = "FoodDataSo";
public const string DrinkDataSo = "DrinkDataSo";
public const string IngredientDataSo = "IngredientDataSo";
public const string CookwareDataSo = "CookwareDataSo";
public const string TasteDataSo = "TasteDataSo";
public const string EnvironmentDataSo = "EnvironmentDataSo";
public const string RestaurantPlayerDataSo = "RestaurantPlayerDataSo";
public const string UiInputBindingSo = "UiInputBindingSo";
public const string RestaurantManagementSo = "RestaurantManagementSo";
public const string AtlasLabel = "Atlas";
public const string BasePropSpriteMaterial = "BasePropSpriteMaterial";
}
public static class RestaurantPlayerAnimation
{
public const string Idle = "Idle";
public const string Walk = "RunFast";
public const string Dash = "Dash";
}
public static class PathConstants
{
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/SPRITES/UI/";
public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
public const string RawFolderPath = "/_Raw";
public const string AddressablesFolderPath = "/_Addressables";
public const string RawEnvironmentsPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/";
public const string RawEnvSpritesPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/SPRITES/";
public const string RawEnvMeshesPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/MESHES/";
}
public static class ExtenstionConstants
{
public const string PngExtensionUpper = ".PNG";
public const string PngExtensionLower = ".png";
public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
public const string MaterialExtenstionLower = ".mat";
public const string PrefabExtenstionLower = ".prefab";
}
public static class SpriteConstants
{
public const string CheckNoSpriteKey = "CheckNo";
public const string CheckYesSpriteKey = "CheckYes";
public const string EmptyDrinkSpriteKey = "EmptyDrink";
public const string EmptyFoodSpriteKey = "EmptyFood";
}
}