46 lines
1.4 KiB (Stored with Git LFS)
C#
46 lines
1.4 KiB (Stored with Git LFS)
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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public class GoogleSheetDiffViewer : EditorWindow
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{
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private List<(string Sheet, string Field, int RowIndex, string OldValue, string NewValue) > _diffs;
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public static void ShowWindow(List<(string Sheet, string Field, int RowIndex, string OldValue, string NewValue) > diffs)
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{
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var window = GetWindow<GoogleSheetDiffViewer>("Google Sheet 변경점");
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window._diffs = diffs;
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window.Show();
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}
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private Vector2 _scroll;
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private void OnGUI()
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{
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if (_diffs == null || _diffs.Count == 0)
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{
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EditorGUILayout.LabelField("변경 사항이 없습니다.");
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return;
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}
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EditorGUILayout.LabelField("변경된 항목", EditorStyles.boldLabel);
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EditorGUILayout.Space();
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_scroll = EditorGUILayout.BeginScrollView(_scroll);
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EditorGUILayout.BeginVertical("box");
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foreach (var diff in _diffs)
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{
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EditorGUILayout.LabelField($"시트: {diff.Sheet}");
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EditorGUILayout.LabelField($"행: {diff.RowIndex + 1}");
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EditorGUILayout.LabelField($"필드: {diff.Field}");
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EditorGUILayout.LabelField($"기존 값: {diff.OldValue} → 변경 값: {diff.NewValue}", EditorStyles.helpBox);
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EditorGUILayout.Space();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndScrollView();
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}
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}
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#endif |