ProjectDDD/Assets/_Datas/02.Scripts/Players/RestaurantPlayerData.cs
2025-07-04 18:21:40 +09:00

20 lines
585 B (Stored with Git LFS)
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantPlayerDataSo", menuName = "ScriptableObjects/RestaurantPlayerDataSo")]
public class RestaurantPlayerDataSo : ScriptableObject
{
public bool IsMoveEnabled = true;
public float MoveSpeed = 7f;
public bool IsDashEnabled = true;
public float DashSpeed = 20f;
public float DashTime = 0.2f;
public float DashCooldown = 0.5f;
public string WalkingSfxName;
public string DashSfxName;
}
}