ProjectDDD/Assets/StylizedWater2/Editor/Inspectors/WaterGridInspector.cs
2025-05-30 18:12:31 +09:00

113 lines
4.8 KiB (Stored with Git LFS)
C#

//Stylized Water 2
//Staggart Creations (http://staggart.xyz)
//Copyright protected under Unity Asset Store EULA
using UnityEditor;
using UnityEngine;
namespace StylizedWater2
{
[CustomEditor(typeof(WaterGrid))]
public class CreateWaterGridInspector : Editor
{
private WaterGrid script;
private SerializedProperty material;
private SerializedProperty followSceneCamera;
private SerializedProperty autoAssignCamera;
private SerializedProperty followTarget;
private SerializedProperty scale;
private SerializedProperty vertexDistance;
private SerializedProperty rowsColumns;
private int vertexCount;
private void OnEnable()
{
script = (WaterGrid) target;
script.m_rowsColumns = script.rowsColumns;
material = serializedObject.FindProperty("material");
followSceneCamera = serializedObject.FindProperty("followSceneCamera");
autoAssignCamera = serializedObject.FindProperty("autoAssignCamera");
followTarget = serializedObject.FindProperty("followTarget");
scale = serializedObject.FindProperty("scale");
vertexDistance = serializedObject.FindProperty("vertexDistance");
rowsColumns = serializedObject.FindProperty("rowsColumns");
}
public override void OnInspectorGUI()
{
UI.DrawHeader();
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Space(EditorGUIUtility.labelWidth);
WaterGrid.DisplayGrid = GUILayout.Toggle(WaterGrid.DisplayGrid , new GUIContent(" Display Grid", EditorGUIUtility.IconContent((WaterGrid.DisplayGrid ? "animationvisibilitytoggleon" : "animationvisibilitytoggleoff")).image), "Button");
WaterGrid.DisplayWireframe = GUILayout.Toggle(WaterGrid.DisplayWireframe, new GUIContent(" Show Wireframe", EditorGUIUtility.IconContent((WaterGrid.DisplayWireframe ? "animationvisibilitytoggleon" : "animationvisibilitytoggleoff")).image), "Button");
}
serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.LabelField("Appearance", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(material);
if(material.objectReferenceValue == null) EditorGUILayout.HelpBox("A material must be assigned", MessageType.Error);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Movement", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(followSceneCamera);
using (new EditorGUI.DisabledScope(autoAssignCamera.boolValue))
{
EditorGUILayout.PropertyField(followTarget);
}
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(autoAssignCamera);
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Grid geometry", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(scale, GUILayout.MaxWidth(EditorGUIUtility.labelWidth + 95f));
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PrefixLabel(rowsColumns.displayName);
using (new EditorGUI.DisabledScope(rowsColumns.intValue <= 0))
{
if (GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.Width(25f)))
{
rowsColumns.intValue--;
}
}
EditorGUILayout.PropertyField(rowsColumns, GUIContent.none, GUILayout.MaxWidth(40f));
if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.Width(25f)))
{
rowsColumns.intValue++;
}
EditorGUILayout.LabelField($"= {rowsColumns.intValue * rowsColumns.intValue} tiles", EditorStyles.miniLabel);
}
EditorGUILayout.Space();
EditorGUILayout.PropertyField(vertexDistance, new GUIContent("Min. vertex distance", vertexDistance.tooltip));
vertexCount = Mathf.FloorToInt(((scale.floatValue / rowsColumns.intValue) / vertexDistance.floatValue) * ((scale.floatValue / rowsColumns.intValue) / vertexDistance.floatValue));
//EditorGUILayout.HelpBox($"Vertex count: {vertexCount}", MessageType.None);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
//Executed here since objects can't be destroyed from OnValidate
script.Recreate();
}
UI.DrawFooter();
}
}
}