ProjectDDD/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx.meta
2025-06-11 14:35:40 +09:00

3616 lines
181 KiB (Stored with Git LFS)
Plaintext

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ModelImporter:
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100034: //RootNode
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100088: ReconTroopHelmet
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400030: Bip01_R_Calf
400032: Bip01_R_Thigh
400034: //RootNode
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400040: Head
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400044: ReconTroop
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4300006: ReconTroopHelmet
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7400022: PistolLeftFootKick
7400024: PistolLookingAround
7400026: PistolReloadOneHandedSquat
7400028: PistolOneHandLookingAroundKneeling
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7400032: PistolPuttingGunBack
7400034: PistolReloadOneHandSquat
7400036: PistolReloadStandingStill
7400038: PistolReloadTwoHands
7400040: PistolRightFootkick
7400042: PistolTakingGunOut
7400044: PistolTwoHandsLookingAround
7400046: PistolTwoHandsLyingShooting
7400048: PistolTwoHandsShooting
7400050: PistolTwoHandsSquatPointing
7400052: PistolTwoHandsFireStandingStill
7400054: TwoHandGunIButtkick
7400056: TwoHandGunIdle
7400058: TwoHandGunIDyinglying
7400060: HandGunIDyingback
7400062: TwoHandGunIDyingsquat
7400064: TwoHandGunIFirelying
7400066: TwoHandGunIFiresquat
7400068: TwoHandGunIFirestanding
7400070: TwoHandGunIFireReadysquat
7400072: TwoHandGunIFireReadystanding
7400074: TwoHandGunFromLayingToStanding
7400076: TwoHandGunFromSquatToStanding
7400078: TwoHandGunIFromLayingtoSquat
7400080: TwoHandGunIFromSquattoLaying
7400082: TwoHandGunIGrenadethrow
7400084: TwoHandGunIJump
7400086: TwoHandGunILookingAroundSquatA
7400088: TwoHandGunIMovingleft
7400090: TwoHandGunIMovingright
7400092: TwoHandGunIReloadsquat
7400094: TwoHandGunIReloadstanding
7400096: TwoHandGunIRun
7400098: TwoHandGunIFromStandingToSquat
7400100: TwoHandGunIWalking
7400102: TwoHandGunIWalkingback
9500000: //RootNode
11100000: //RootNode
13700000: InfiltratorPistol
13700002: Head
13700004: ReconTroop
13700006: AssaultGun
13700008: ReconTroopHelmet
2186277476908879412: ImportLogs
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animationImportWarnings: "\nClip 'NPcUseObject' has import animation warnings
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humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand'
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is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
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has translation animation that will be discarded.\n\nClip 'PistolFromLyingToSquat'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
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has translation animation that will be discarded.\n\nClip 'PistolFromLyingToStand'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation
that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that
will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be
discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh'
has translation animation that will be discarded.\n\nClip 'PistolFromSquatToCombatA'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Toe0' has scale animation that
will be discarded.\n\nClip 'PistolFromSquatToCombatB' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
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'PistolFromStandToLying' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation
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animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that
will be discarded.\n\nClip 'PistolFronSquatToLying' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation
animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2'
has translation animation that will be discarded.\n\t'Bip01_L_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale
animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that
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be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh'
has translation animation that will be discarded.\n\nClip 'PistolLeftFootKick'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm'
has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
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be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale
animation that will be discarded.\n\nClip 'PistolLookingAround' has import
animation warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'PistolOneHandedSquat' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand'
has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will
be discarded.\n\t'Bip01_R_Thigh' has scale animation that will be discarded.\n\nClip
'PistolOneHandKneeling' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm'
has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will
be discarded.\n\nClip 'PistolOneHandShottingStanding' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that
will be discarded.\n\nClip 'PistolPuttingGunBack' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\nClip 'PistolReloadOneHandSquat' has import
animation warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm'
has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
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has scale animation that will be discarded.\n\nClip 'PistolReloadStandingStill'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm'
has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will
be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh'
has translation animation that will be discarded.\n\nClip 'PistolReloadTwoHands'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that
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has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'PistolRightFootkick' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand'
has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_L_Foot' has scale animation that will be
discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip
'PistolTakingGunOut' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that
will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be
discarded.\n\nClip 'PistolTwoHandsLookingAround' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
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will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be
discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip
'PistolTwoHandsShooting' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'PistolTwoHandsSquatPointing' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'PistolTwoHandsStandingStill' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\nClip 'TwoHandGunIButtkick' has import
animation warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
has translation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will
be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh'
has translation animation that will be discarded.\n\nClip 'TwoHandGunIdle'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\nClip 'TwoHandGunIDyinglying' has import
animation warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand'
has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'HandGunIDyingback' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation
animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' has translation
animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine2' has translation
animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation
that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will
be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be
discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that
will be discarded.\n\nClip 'TwoHandGunIDyingsquat' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation
animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will
be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip
'TwoHandGunIFiresquat' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_L_Forearm'
has scale animation that will be discarded.\n\nClip 'TwoHandGunIFirestanding'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that
will be discarded.\n\nClip 'TwoHandGunIFireReadysquat' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that
will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be
discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip
'TwoHandGunIFireReadystanding' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation
animation that will be discarded.\n\t'Bip01_Spine' has translation animation
that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and
has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Neck'
has scale animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation
animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation
that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be
discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\nClip 'toyingdGunIFromStanding' has import
animation warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that
will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be
discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip
'touatndGunIFromstanding' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'TwoHandGunIFromLayingtoSquat' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will
be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be
discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale
animation that will be discarded.\n\t'Bip01_L_Foot' has scale animation that
will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be
discarded.\n\nClip 'TwoHandGunIFromSquattoLaying' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation
animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will
be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be
discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that
will be discarded.\n\nClip 'TwoHandGunIGrenadethrow' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation
animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm'
has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will
be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip
'TwoHandGunIJump' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand'
has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'TwoHandGunILookingAroundSquatA' has import
animation warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'TwoHandGunIMovingright' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Neck' has scale animation
that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will
be discarded.\n\nClip 'TwoHandGunIReloadsquat' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has
scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation
that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that
will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be
discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip
'TwoHandGunIReloadstanding' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation
animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms
and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale
animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that
will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will
be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh'
has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation
animation that will be discarded.\n\nClip 'TwoHandGunIRun' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will
be discarded.\n\nClip 'toandingunITwoHandGunIFromsquat' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle'
has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has
translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale
animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation
that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be
discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip
'TwoHandGunIWalking' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_R_UpperArm'
has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n\nClip 'TwoHandGunIWalkingback' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine'
has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween
humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1'
is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Forearm'
has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation
animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation
that will be discarded.\n"
animationRetargetingWarnings: "\nRetargeting quality report for clip 'Animation':\n\tLeftLowerArm
average position error 2.9 mm and maximum position error 2.9 mm at time 0:
0 (0.0%) Frame 0\n\tRightLowerArm average position error 2.9 mm and maximum
position error 2.9 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report
for clip 'NPcUseObject':\n\tLeftLowerLeg average position error 17.9 mm and
maximum position error 21.3 mm at time 0:13 (33.3%) Frame 13\n\tLeftFoot average
position error 36.8 mm and maximum position error 47.4 mm at time 0:13 (33.3%)
Frame 13\n\tRightLowerLeg average position error 15.1 mm and maximum position
error 16.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error
15.4 mm and maximum position error 18.0 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm
average position error 48.3 mm and maximum position error 63.4 mm at time 0:12
(30.8%) Frame 12\n\tLeftLowerArm average position error 21.1 mm and maximum
position error 26.3 mm at time 0:22 (56.4%) Frame 22\n\tLeftHand average position
error 20.6 mm and maximum position error 23.4 mm at time 0:22 (56.4%) Frame
22\n\tRightUpperArm average position error 49.7 mm and maximum position error
65.3 mm at time 0:12 (30.8%) Frame 12\n\tRightLowerArm average position error
34.8 mm and maximum position error 51.3 mm at time 0:12 (30.8%) Frame 12\n\tRightHand
average position error 44.2 mm and maximum position error 61.9 mm at time 0:24
(61.5%) Frame 24\n\tHead average position error 53.1 mm and maximum position
error 68.1 mm at time 0:12 (30.8%) Frame 12\n\nRetargeting quality report for
clip 'PistolCombatIdle':\n\tLeftLowerLeg average position error 13.2 mm and
maximum position error 16.9 mm at time 0:18 (22.5%) Frame 18\n\tLeftFoot average
position error 23.9 mm and maximum position error 31.0 mm at time 0:18 (22.5%)
Frame 18\n\tRightLowerLeg average position error 23.4 mm and maximum position
error 27.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error
46.2 mm and maximum position error 54.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm
average position error 20.9 mm and maximum position error 25.2 mm at time 0:
0 (0.0%) Frame 0\n\tLeftLowerArm average position error 8.6 mm and maximum
position error 11.6 mm at time 0:22 (27.5%) Frame 22\n\tLeftHand average position
error 12.9 mm and maximum position error 15.3 mm at time 0:23 (28.8%) Frame
23\n\tRightUpperArm average position error 20.9 mm and maximum position error
25.2 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm average position error
9.3 mm and maximum position error 11.2 mm at time 0:22 (27.5%) Frame 22\n\tRightHand
average position error 11.6 mm and maximum position error 16.1 mm at time 0:
0 (0.0%) Frame 0\n\tHead average position error 25.9 mm and maximum position
error 33.1 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report for
clip 'PistolFromCombatToSquatA':\n\tLeftLowerLeg average position error 39.1
mm and maximum position error 109.1 mm at time 1: 1 (100.0%) Frame 31\n\tLeftFoot
average position error 37.9 mm and maximum position error 87.2 mm at time 1:
1 (100.0%) Frame 31\n\tRightLowerLeg average position error 34.8 mm and maximum
position error 99.7 mm at time 1: 1 (100.0%) Frame 31\n\tRightFoot average
position error 34.9 mm and maximum position error 55.1 mm at time 1: 1 (100.0%)
Frame 31\n\tLeftUpperArm average position error 86.6 mm and maximum position
error 131.0 mm at time 0:21 (67.7%) Frame 21\n\tLeftLowerArm average position
error 29.4 mm and maximum position error 45.4 mm at time 0:21 (67.7%) Frame
21\n\tLeftHand average position error 35.5 mm and maximum position error 53.1
mm at time 0:17 (54.8%) Frame 17\n\tRightUpperArm average position error 86.6
mm and maximum position error 131.0 mm at time 0:21 (67.7%) Frame 21\n\tRightLowerArm
average position error 64.2 mm and maximum position error 117.1 mm at time
0:22 (71.0%) Frame 22\n\tRightHand average position error 70.8 mm and maximum
position error 123.6 mm at time 0:21 (67.7%) Frame 21\n\tHead average position
error 98.0 mm and maximum position error 142.8 mm at time 0:21 (67.7%) Frame
21\n\nRetargeting quality report for clip 'PistolFromCombatToSquatB':\n\tLeftLowerLeg
average position error 31.3 mm and maximum position error 61.3 mm at time 0:16
(35.6%) Frame 16\n\tLeftFoot average position error 52.5 mm and maximum position
error 105.9 mm at time 0:15 (33.3%) Frame 15\n\tRightLowerLeg average position
error 51.3 mm and maximum position error 71.3 mm at time 0:20 (44.4%) Frame
20\n\tRightFoot average position error 83.5 mm and maximum position error 127.2
mm at time 0:20 (44.4%) Frame 20\n\tLeftUpperArm average position error 147.5
mm and maximum position error 215.1 mm at time 0:18 (40.0%) Frame 18\n\tLeftLowerArm
average position error 107.6 mm and maximum position error 194.3 mm at time
0:19 (42.2%) Frame 19\n\tLeftHand average position error 116.7 mm and maximum
position error 204.7 mm at time 0:18 (40.0%) Frame 18\n\tRightUpperArm average
position error 147.6 mm and maximum position error 212.4 mm at time 0:13 (28.9%)
Frame 13\n\tRightLowerArm average position error 104.7 mm and maximum position
error 220.7 mm at time 0:13 (28.9%) Frame 13\n\tRightHand average position
error 121.8 mm and maximum position error 216.5 mm at time 0:14 (31.1%) Frame
14\n\tHead average position error 156.7 mm and maximum position error 196.7
mm at time 0:19 (42.2%) Frame 19\n\nRetargeting quality report for clip 'PistolFromLyingToSquat':\n\tLeftLowerLeg
average position error 69.8 mm and maximum position error 140.6 mm at time
0:13 (34.2%) Frame 13\n\tLeftFoot average position error 49.7 mm and maximum
position error 87.2 mm at time 1: 8 (100.0%) Frame 38\n\tRightLowerLeg average
position error 33.9 mm and maximum position error 99.7 mm at time 1: 8 (100.0%)
Frame 38\n\tRightFoot average position error 24.8 mm and maximum position error
55.1 mm at time 1: 8 (100.0%) Frame 38\n\tLeftUpperArm average position error
112.7 mm and maximum position error 222.9 mm at time 0:17 (44.7%) Frame 17\n\tLeftLowerArm
average position error 68.5 mm and maximum position error 139.3 mm at time
0:17 (44.7%) Frame 17\n\tLeftHand average position error 76.0 mm and maximum
position error 148.9 mm at time 0:21 (55.3%) Frame 21\n\tRightUpperArm average
position error 112.7 mm and maximum position error 222.9 mm at time 0:17 (44.7%)
Frame 17\n\tRightLowerArm average position error 78.3 mm and maximum position
error 141.1 mm at time 0:17 (44.7%) Frame 17\n\tRightHand average position
error 87.5 mm and maximum position error 149.7 mm at time 0:17 (44.7%) Frame
17\n\tHead average position error 116.4 mm and maximum position error 229.2
mm at time 0:17 (44.7%) Frame 17\n\nRetargeting quality report for clip 'PistolFromLyingToStand':\n\tLeftLowerLeg
average position error 6.6 mm and maximum position error 14.7 mm at time 0:
6 (17.1%) Frame 6\n\tLeftFoot average position error 15.3 mm and maximum position
error 29.2 mm at time 0: 6 (17.1%) Frame 6\n\tRightLowerLeg average position
error 16.9 mm and maximum position error 27.3 mm at time 1: 5 (100.0%) Frame
35\n\tRightFoot average position error 25.6 mm and maximum position error 54.2
mm at time 1: 5 (100.0%) Frame 35\n\tLeftUpperArm average position error 69.8
mm and maximum position error 112.2 mm at time 0:16 (45.7%) Frame 16\n\tLeftLowerArm
average position error 57.1 mm and maximum position error 94.4 mm at time 0:16
(45.7%) Frame 16\n\tLeftHand average position error 61.5 mm and maximum position
error 101.5 mm at time 0:21 (60.0%) Frame 21\n\tRightUpperArm average position
error 60.5 mm and maximum position error 93.0 mm at time 0:17 (48.6%) Frame
17\n\tRightLowerArm average position error 31.5 mm and maximum position error
58.5 mm at time 0: 5 (14.3%) Frame 5\n\tRightHand average position error 44.9
mm and maximum position error 68.3 mm at time 0:20 (57.1%) Frame 20\n\tHead
average position error 74.1 mm and maximum position error 118.8 mm at time
0:16 (45.7%) Frame 16\n\tLeftFoot average orientation error 0.2 deg and maximum
orientation error 0.5 deg at time 0:16 (45.7%) Frame 16\n\nRetargeting quality
report for clip 'PistolFromSquatToCombatA':\n\tLeftLowerLeg average position
error 43.2 mm and maximum position error 109.5 mm at time 0: 0 (0.0%) Frame
0\n\tLeftFoot average position error 55.4 mm and maximum position error 101.7
mm at time 0: 6 (17.1%) Frame 6\n\tRightLowerLeg average position error 15.9
mm and maximum position error 64.5 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot
average position error 18.7 mm and maximum position error 54.2 mm at time 1:
5 (100.0%) Frame 35\n\tLeftUpperArm average position error 84.4 mm and maximum
position error 148.2 mm at time 0:10 (28.6%) Frame 10\n\tLeftLowerArm average
position error 30.9 mm and maximum position error 56.7 mm at time 0: 8 (22.9%)
Frame 8\n\tLeftHand average position error 28.5 mm and maximum position error
44.2 mm at time 0: 7 (20.0%) Frame 7\n\tRightUpperArm average position error
84.4 mm and maximum position error 148.2 mm at time 0:10 (28.6%) Frame 10\n\tRightLowerArm
average position error 49.4 mm and maximum position error 113.8 mm at time
0: 7 (20.0%) Frame 7\n\tRightHand average position error 53.8 mm and maximum
position error 129.6 mm at time 0: 7 (20.0%) Frame 7\n\tHead average position
error 94.7 mm and maximum position error 157.0 mm at time 0:10 (28.6%) Frame
10\n\nRetargeting quality report for clip 'PistolFromSquatToCombatB':\n\tLeftLowerLeg
average position error 10.7 mm and maximum position error 14.2 mm at time 0:18
(51.4%) Frame 18\n\tLeftFoot average position error 17.6 mm and maximum position
error 29.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position
error 31.6 mm and maximum position error 75.7 mm at time 0: 3 (8.6%) Frame
3\n\tRightFoot average position error 49.1 mm and maximum position error 88.5
mm at time 0: 1 (2.9%) Frame 1\n\tLeftUpperArm average position error 86.5
mm and maximum position error 157.1 mm at time 0: 5 (14.3%) Frame 5\n\tLeftLowerArm
average position error 49.9 mm and maximum position error 126.2 mm at time
0: 3 (8.6%) Frame 3\n\tLeftHand average position error 55.2 mm and maximum
position error 134.3 mm at time 0: 3 (8.6%) Frame 3\n\tRightUpperArm average
position error 76.3 mm and maximum position error 134.1 mm at time 0: 5 (14.3%)
Frame 5\n\tRightLowerArm average position error 45.5 mm and maximum position
error 97.9 mm at time 0: 5 (14.3%) Frame 5\n\tRightHand average position error
50.7 mm and maximum position error 101.9 mm at time 0: 5 (14.3%) Frame 5\n\tHead
average position error 97.9 mm and maximum position error 166.7 mm at time
0: 5 (14.3%) Frame 5\n\nRetargeting quality report for clip 'PistolFromStandToLying':\n\tLeftLowerLeg
average position error 16.9 mm and maximum position error 33.6 mm at time 0:13
(31.0%) Frame 13\n\tLeftFoot average position error 35.1 mm and maximum position
error 75.3 mm at time 0:14 (33.3%) Frame 14\n\tRightLowerLeg average position
error 39.4 mm and maximum position error 79.0 mm at time 0:15 (35.7%) Frame
15\n\tRightFoot average position error 54.8 mm and maximum position error 89.5
mm at time 0: 4 (9.5%) Frame 4\n\tLeftUpperArm average position error 102.5
mm and maximum position error 201.9 mm at time 0:12 (28.6%) Frame 12\n\tLeftLowerArm
average position error 78.6 mm and maximum position error 169.5 mm at time
0:11 (26.2%) Frame 11\n\tLeftHand average position error 87.4 mm and maximum
position error 172.7 mm at time 0:10 (23.8%) Frame 10\n\tRightUpperArm average
position error 97.4 mm and maximum position error 190.3 mm at time 0:12 (28.6%)
Frame 12\n\tRightLowerArm average position error 86.0 mm and maximum position
error 173.0 mm at time 0:15 (35.7%) Frame 15\n\tRightHand average position
error 93.1 mm and maximum position error 189.1 mm at time 0:13 (31.0%) Frame
13\n\tHead average position error 95.6 mm and maximum position error 194.0
mm at time 0:12 (28.6%) Frame 12\n\nRetargeting quality report for clip 'PistolFronSquatToLying':\n\tLeftLowerLeg
average position error 47.5 mm and maximum position error 109.2 mm at time
0: 1 (2.6%) Frame 1\n\tLeftFoot average position error 39.8 mm and maximum
position error 87.2 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average
position error 19.8 mm and maximum position error 99.7 mm at time 0: 0 (0.0%)
Frame 0\n\tRightFoot average position error 21.1 mm and maximum position error
55.1 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error
94.2 mm and maximum position error 251.0 mm at time 0:11 (28.9%) Frame 11\n\tLeftLowerArm
average position error 60.1 mm and maximum position error 153.6 mm at time
0:11 (28.9%) Frame 11\n\tLeftHand average position error 61.7 mm and maximum
position error 181.5 mm at time 0:11 (28.9%) Frame 11\n\tRightUpperArm average
position error 94.2 mm and maximum position error 251.0 mm at time 0:11 (28.9%)
Frame 11\n\tRightLowerArm average position error 72.8 mm and maximum position
error 179.1 mm at time 0:12 (31.6%) Frame 12\n\tRightHand average position
error 78.8 mm and maximum position error 208.7 mm at time 0:12 (31.6%) Frame
12\n\tHead average position error 94.6 mm and maximum position error 254.2
mm at time 0:11 (28.9%) Frame 11\n\nRetargeting quality report for clip 'PistolLeftFootKick':\n\tLeftLowerLeg
average position error 19.0 mm and maximum position error 31.9 mm at time 0:
9 (30.0%) Frame 9\n\tLeftFoot average position error 29.6 mm and maximum position
error 52.4 mm at time 0: 6 (20.0%) Frame 6\n\tRightLowerLeg average position
error 32.1 mm and maximum position error 41.3 mm at time 0:14 (46.7%) Frame
14\n\tRightFoot average position error 63.9 mm and maximum position error 77.5
mm at time 0:14 (46.7%) Frame 14\n\tLeftUpperArm average position error 48.1
mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tLeftLowerArm
average position error 25.9 mm and maximum position error 55.1 mm at time 0:15
(50.0%) Frame 15\n\tLeftHand average position error 17.4 mm and maximum position
error 36.3 mm at time 0:11 (36.7%) Frame 11\n\tRightUpperArm average position
error 48.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame
15\n\tRightLowerArm average position error 35.2 mm and maximum position error
87.0 mm at time 0:15 (50.0%) Frame 15\n\tRightHand average position error 29.2
mm and maximum position error 59.2 mm at time 0:17 (56.7%) Frame 17\n\tHead
average position error 57.2 mm and maximum position error 95.1 mm at time 0:15
(50.0%) Frame 15\n\nRetargeting quality report for clip 'PistolLookingAround':\n\tLeftLowerLeg
average position error 17.1 mm and maximum position error 29.9 mm at time 1:18
(57.1%) Frame 48\n\tLeftFoot average position error 32.4 mm and maximum position
error 58.1 mm at time 1:18 (57.1%) Frame 48\n\tRightLowerLeg average position
error 10.2 mm and maximum position error 19.5 mm at time 1:20 (59.5%) Frame
50\n\tRightFoot average position error 19.5 mm and maximum position error 37.8
mm at time 1:20 (59.5%) Frame 50\n\tLeftUpperArm average position error 22.4
mm and maximum position error 32.7 mm at time 1:21 (60.7%) Frame 51\n\tLeftLowerArm
average position error 10.9 mm and maximum position error 17.0 mm at time 1:23
(63.1%) Frame 53\n\tLeftHand average position error 10.6 mm and maximum position
error 12.7 mm at time 2:24 (100.0%) Frame 84\n\tRightUpperArm average position
error 22.4 mm and maximum position error 32.7 mm at time 1:21 (60.7%) Frame
51\n\tRightLowerArm average position error 17.1 mm and maximum position error
29.9 mm at time 1:14 (52.4%) Frame 44\n\tRightHand average position error 17.3
mm and maximum position error 29.2 mm at time 1:13 (51.2%) Frame 43\n\tHead
average position error 28.1 mm and maximum position error 35.5 mm at time 1:18
(57.1%) Frame 48\n\nRetargeting quality report for clip 'PistolOneHandedSquat':\n\tLeftLowerLeg
average position error 61.8 mm and maximum position error 109.0 mm at time
2: 9 (100.0%) Frame 69\n\tLeftFoot average position error 51.5 mm and maximum
position error 87.2 mm at time 2: 9 (100.0%) Frame 69\n\tRightLowerLeg average
position error 69.0 mm and maximum position error 99.8 mm at time 0:21 (30.4%)
Frame 21\n\tRightFoot average position error 36.8 mm and maximum position error
55.1 mm at time 2: 9 (100.0%) Frame 69\n\tLeftUpperArm average position error
42.4 mm and maximum position error 54.2 mm at time 2: 9 (100.0%) Frame 69\n\tLeftLowerArm
average position error 19.9 mm and maximum position error 35.0 mm at time 1:
7 (53.6%) Frame 37\n\tLeftHand average position error 15.4 mm and maximum position
error 31.0 mm at time 1:26 (81.2%) Frame 56\n\tRightUpperArm average position
error 42.4 mm and maximum position error 54.2 mm at time 2: 9 (100.0%) Frame
69\n\tRightLowerArm average position error 34.3 mm and maximum position error
52.3 mm at time 2: 9 (100.0%) Frame 69\n\tRightHand average position error
32.6 mm and maximum position error 51.6 mm at time 2: 9 (100.0%) Frame 69\n\tHead
average position error 51.2 mm and maximum position error 61.3 mm at time 2:
9 (100.0%) Frame 69\n\nRetargeting quality report for clip 'PistolOneHandKneeling':\n\tLeftLowerLeg
average position error 111.8 mm and maximum position error 133.1 mm at time
1:25 (64.7%) Frame 55\n\tLeftFoot average position error 91.0 mm and maximum
position error 113.0 mm at time 1:20 (58.8%) Frame 50\n\tRightLowerLeg average
position error 101.4 mm and maximum position error 147.4 mm at time 1:15 (52.9%)
Frame 45\n\tRightFoot average position error 60.1 mm and maximum position error
86.1 mm at time 1:19 (57.6%) Frame 49\n\tLeftUpperArm average position error
51.1 mm and maximum position error 55.0 mm at time 0: 7 (8.2%) Frame 7\n\tLeftLowerArm
average position error 20.1 mm and maximum position error 27.6 mm at time 1:29
(69.4%) Frame 59\n\tLeftHand average position error 10.2 mm and maximum position
error 19.0 mm at time 0:22 (25.9%) Frame 22\n\tRightUpperArm average position
error 51.1 mm and maximum position error 55.0 mm at time 0: 7 (8.2%) Frame
7\n\tRightLowerArm average position error 41.7 mm and maximum position error
55.1 mm at time 2:22 (96.5%) Frame 82\n\tRightHand average position error 38.7
mm and maximum position error 53.8 mm at time 2:22 (96.5%) Frame 82\n\tHead
average position error 59.7 mm and maximum position error 61.3 mm at time 0:
7 (8.2%) Frame 7\n\nRetargeting quality report for clip 'PistolOneHandShottingStanding':\n\tLeftLowerLeg
average position error 13.5 mm and maximum position error 16.1 mm at time 0:10
(28.6%) Frame 10\n\tLeftFoot average position error 25.0 mm and maximum position
error 30.2 mm at time 0:10 (28.6%) Frame 10\n\tRightLowerLeg average position
error 6.1 mm and maximum position error 8.5 mm at time 0:10 (28.6%) Frame 10\n\tRightFoot
average position error 10.8 mm and maximum position error 15.8 mm at time 0:
7 (20.0%) Frame 7\n\tLeftUpperArm average position error 17.8 mm and maximum
position error 21.0 mm at time 0:10 (28.6%) Frame 10\n\tLeftLowerArm average
position error 9.6 mm and maximum position error 10.8 mm at time 1: 4 (97.1%)
Frame 34\n\tLeftHand average position error 12.5 mm and maximum position error
12.8 mm at time 1: 3 (94.3%) Frame 33\n\tRightUpperArm average position error
17.8 mm and maximum position error 21.0 mm at time 0: 9 (25.7%) Frame 9\n\tRightLowerArm
average position error 18.3 mm and maximum position error 20.9 mm at time 0:
7 (20.0%) Frame 7\n\tRightHand average position error 19.8 mm and maximum position
error 23.5 mm at time 0: 7 (20.0%) Frame 7\n\tHead average position error 24.4
mm and maximum position error 27.7 mm at time 0: 9 (25.7%) Frame 9\n\nRetargeting
quality report for clip 'PistolPuttingGunBack':\n\tLeftLowerLeg average position
error 4.8 mm and maximum position error 14.0 mm at time 0: 0 (0.0%) Frame 0\n\tLeftFoot
average position error 7.2 mm and maximum position error 25.4 mm at time 0:
0 (0.0%) Frame 0\n\tRightLowerLeg average position error 6.8 mm and maximum
position error 27.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position
error 12.7 mm and maximum position error 54.2 mm at time 0: 0 (0.0%) Frame
0\n\tLeftUpperArm average position error 24.2 mm and maximum position error
28.6 mm at time 0:18 (45.0%) Frame 18\n\tLeftLowerArm average position error
9.3 mm and maximum position error 15.9 mm at time 0:15 (37.5%) Frame 15\n\tLeftHand
average position error 14.7 mm and maximum position error 17.4 mm at time 0:21
(52.5%) Frame 21\n\tRightUpperArm average position error 24.2 mm and maximum
position error 28.6 mm at time 0:19 (47.5%) Frame 19\n\tRightLowerArm average
position error 18.7 mm and maximum position error 30.3 mm at time 0:23 (57.5%)
Frame 23\n\tRightHand average position error 13.8 mm and maximum position error
16.6 mm at time 0: 8 (20.0%) Frame 8\n\tHead average position error 34.1 mm
and maximum position error 36.5 mm at time 0:18 (45.0%) Frame 18\n\nRetargeting
quality report for clip 'PistolReloadOneHandSquat':\n\tLeftLowerLeg average
position error 62.4 mm and maximum position error 109.0 mm at time 2:10 (100.0%)
Frame 70\n\tLeftFoot average position error 52.0 mm and maximum position error
87.2 mm at time 2:10 (100.0%) Frame 70\n\tRightLowerLeg average position error
69.4 mm and maximum position error 99.8 mm at time 0:21 (30.0%) Frame 21\n\tRightFoot
average position error 37.0 mm and maximum position error 55.1 mm at time 2:10
(100.0%) Frame 70\n\tLeftUpperArm average position error 42.6 mm and maximum
position error 54.2 mm at time 2:10 (100.0%) Frame 70\n\tLeftLowerArm average
position error 20.0 mm and maximum position error 35.0 mm at time 1: 8 (54.3%)
Frame 38\n\tLeftHand average position error 15.3 mm and maximum position error
31.0 mm at time 1:27 (81.4%) Frame 57\n\tRightUpperArm average position error
42.6 mm and maximum position error 54.2 mm at time 2:10 (100.0%) Frame 70\n\tRightLowerArm
average position error 34.6 mm and maximum position error 52.3 mm at time 2:10
(100.0%) Frame 70\n\tRightHand average position error 32.8 mm and maximum position
error 51.6 mm at time 2:10 (100.0%) Frame 70\n\tHead average position error
51.3 mm and maximum position error 61.3 mm at time 2:10 (100.0%) Frame 70\n\nRetargeting
quality report for clip 'PistolReloadStandingStill':\n\tLeftLowerLeg average
position error 8.4 mm and maximum position error 15.0 mm at time 0:14 (20.0%)
Frame 14\n\tLeftFoot average position error 15.2 mm and maximum position error
27.4 mm at time 0:14 (20.0%) Frame 14\n\tRightLowerLeg average position error
14.5 mm and maximum position error 29.6 mm at time 0:14 (20.0%) Frame 14\n\tRightFoot
average position error 28.3 mm and maximum position error 58.7 mm at time 0:14
(20.0%) Frame 14\n\tLeftUpperArm average position error 27.8 mm and maximum
position error 33.8 mm at time 1:23 (75.7%) Frame 53\n\tLeftLowerArm average
position error 15.5 mm and maximum position error 29.9 mm at time 1: 8 (54.3%)
Frame 38\n\tLeftHand average position error 16.4 mm and maximum position error
28.4 mm at time 1:25 (78.6%) Frame 55\n\tRightUpperArm average position error
27.8 mm and maximum position error 33.8 mm at time 1:22 (74.3%) Frame 52\n\tRightLowerArm
average position error 15.2 mm and maximum position error 21.5 mm at time 1:21
(72.9%) Frame 51\n\tRightHand average position error 18.7 mm and maximum position
error 22.4 mm at time 1:22 (74.3%) Frame 52\n\tHead average position error
37.5 mm and maximum position error 46.1 mm at time 1:22 (74.3%) Frame 52\n\nRetargeting
quality report for clip 'PistolReloadTwoHands':\n\tLeftLowerLeg average position
error 19.7 mm and maximum position error 27.7 mm at time 1: 0 (43.5%) Frame
30\n\tLeftFoot average position error 40.6 mm and maximum position error 55.7
mm at time 1: 0 (43.5%) Frame 30\n\tRightLowerLeg average position error 53.0
mm and maximum position error 61.3 mm at time 2: 9 (100.0%) Frame 69\n\tRightFoot
average position error 73.1 mm and maximum position error 87.5 mm at time 2:
9 (100.0%) Frame 69\n\tLeftUpperArm average position error 106.8 mm and maximum
position error 114.8 mm at time 1:22 (75.4%) Frame 52\n\tLeftLowerArm average
position error 67.3 mm and maximum position error 106.0 mm at time 2: 9 (100.0%)
Frame 69\n\tLeftHand average position error 60.9 mm and maximum position error
102.6 mm at time 2: 8 (98.6%) Frame 68\n\tRightUpperArm average position error
118.7 mm and maximum position error 137.3 mm at time 1:22 (75.4%) Frame 52\n\tRightLowerArm
average position error 87.4 mm and maximum position error 117.6 mm at time
0: 3 (4.3%) Frame 3\n\tRightHand average position error 72.5 mm and maximum
position error 114.5 mm at time 0: 1 (1.4%) Frame 1\n\tHead average position
error 110.9 mm and maximum position error 121.4 mm at time 2: 9 (100.0%) Frame
69\n\nRetargeting quality report for clip 'PistolRightFootkick':\n\tLeftLowerLeg
average position error 23.4 mm and maximum position error 43.0 mm at time 0:14
(46.7%) Frame 14\n\tLeftFoot average position error 44.0 mm and maximum position
error 81.2 mm at time 0:15 (50.0%) Frame 15\n\tRightLowerLeg average position
error 21.1 mm and maximum position error 31.9 mm at time 0:10 (33.3%) Frame
10\n\tRightFoot average position error 31.4 mm and maximum position error 54.2
mm at time 1: 0 (100.0%) Frame 30\n\tLeftUpperArm average position error 46.1
mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tLeftLowerArm
average position error 22.1 mm and maximum position error 60.0 mm at time 0:18
(60.0%) Frame 18\n\tLeftHand average position error 20.3 mm and maximum position
error 40.5 mm at time 0:19 (63.3%) Frame 19\n\tRightUpperArm average position
error 46.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame
15\n\tRightLowerArm average position error 29.1 mm and maximum position error
52.3 mm at time 0:15 (50.0%) Frame 15\n\tRightHand average position error 27.1
mm and maximum position error 35.1 mm at time 0:11 (36.7%) Frame 11\n\tHead
average position error 56.7 mm and maximum position error 95.1 mm at time 0:15
(50.0%) Frame 15\n\nRetargeting quality report for clip 'PistolTakingGunOut':\n\tLeftLowerLeg
average position error 5.5 mm and maximum position error 14.0 mm at time 1:
9 (100.0%) Frame 39\n\tLeftFoot average position error 8.7 mm and maximum position
error 25.4 mm at time 1: 9 (100.0%) Frame 39\n\tRightLowerLeg average position
error 8.3 mm and maximum position error 27.3 mm at time 1: 9 (100.0%) Frame
39\n\tRightFoot average position error 15.7 mm and maximum position error 54.2
mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error 24.9
mm and maximum position error 28.6 mm at time 0:18 (46.2%) Frame 18\n\tLeftLowerArm
average position error 12.7 mm and maximum position error 20.4 mm at time 0:17
(43.6%) Frame 17\n\tLeftHand average position error 15.5 mm and maximum position
error 19.5 mm at time 0:18 (46.2%) Frame 18\n\tRightUpperArm average position
error 24.9 mm and maximum position error 28.6 mm at time 0:17 (43.6%) Frame
17\n\tRightLowerArm average position error 22.4 mm and maximum position error
47.0 mm at time 0:17 (43.6%) Frame 17\n\tRightHand average position error 14.2
mm and maximum position error 18.4 mm at time 0:24 (61.5%) Frame 24\n\tHead
average position error 34.3 mm and maximum position error 36.5 mm at time 0:17
(43.6%) Frame 17\n\nRetargeting quality report for clip 'PistolTwoHandsLookingAround':\n\tLeftLowerLeg
average position error 19.1 mm and maximum position error 41.0 mm at time 3:
9 (81.8%) Frame 99\n\tLeftFoot average position error 36.7 mm and maximum position
error 80.4 mm at time 3:14 (86.0%) Frame 104\n\tRightLowerLeg average position
error 29.7 mm and maximum position error 50.1 mm at time 3:12 (84.3%) Frame
102\n\tRightFoot average position error 59.7 mm and maximum position error
102.2 mm at time 3:19 (90.1%) Frame 109\n\tLeftUpperArm average position error
42.7 mm and maximum position error 56.9 mm at time 2:23 (68.6%) Frame 83\n\tLeftLowerArm
average position error 31.9 mm and maximum position error 48.4 mm at time 0:21
(17.4%) Frame 21\n\tLeftHand average position error 33.2 mm and maximum position
error 51.6 mm at time 3:15 (86.8%) Frame 105\n\tRightUpperArm average position
error 43.1 mm and maximum position error 61.1 mm at time 2:23 (68.6%) Frame
83\n\tRightLowerArm average position error 30.9 mm and maximum position error
46.9 mm at time 3: 1 (75.2%) Frame 91\n\tRightHand average position error 27.5
mm and maximum position error 37.2 mm at time 1:17 (38.8%) Frame 47\n\tHead
average position error 41.8 mm and maximum position error 52.2 mm at time 3:18
(89.3%) Frame 108\n\nRetargeting quality report for clip 'PistolTwoHandsLyingShooting':\n\tLeftLowerLeg
average position error 6.3 mm and maximum position error 6.3 mm at time 0:18
(81.8%) Frame 18\n\tLeftFoot average position error 12.6 mm and maximum position
error 12.6 mm at time 0:18 (81.8%) Frame 18\n\tRightLowerLeg average position
error 3.3 mm and maximum position error 3.3 mm at time 0:18 (81.8%) Frame 18\n\tRightFoot
average position error 6.5 mm and maximum position error 6.5 mm at time 0:18
(81.8%) Frame 18\n\tLeftUpperArm average position error 23.0 mm and maximum
position error 23.0 mm at time 0:22 (100.0%) Frame 22\n\tLeftLowerArm average
position error 22.9 mm and maximum position error 23.0 mm at time 0: 4 (18.2%)
Frame 4\n\tLeftHand average position error 22.7 mm and maximum position error
22.7 mm at time 0: 4 (18.2%) Frame 4\n\tRightUpperArm average position error
23.0 mm and maximum position error 23.0 mm at time 0:22 (100.0%) Frame 22\n\tRightLowerArm
average position error 23.0 mm and maximum position error 23.0 mm at time 0:15
(68.2%) Frame 15\n\tRightHand average position error 22.4 mm and maximum position
error 22.5 mm at time 0: 4 (18.2%) Frame 4\n\tHead average position error 1.9
mm and maximum position error 1.9 mm at time 0:22 (100.0%) Frame 22\n\nRetargeting
quality report for clip 'PistolTwoHandsShooting':\n\tLeftLowerLeg average position
error 13.5 mm and maximum position error 14.4 mm at time 1: 0 (88.2%) Frame
30\n\tLeftFoot average position error 29.1 mm and maximum position error 31.5
mm at time 1: 0 (88.2%) Frame 30\n\tRightLowerLeg average position error 59.6
mm and maximum position error 61.6 mm at time 0: 4 (11.8%) Frame 4\n\tRightFoot
average position error 84.8 mm and maximum position error 87.8 mm at time 1:
0 (88.2%) Frame 30\n\tLeftUpperArm average position error 103.0 mm and maximum
position error 109.0 mm at time 1: 0 (88.2%) Frame 30\n\tLeftLowerArm average
position error 100.5 mm and maximum position error 106.9 mm at time 1: 0 (88.2%)
Frame 30\n\tLeftHand average position error 96.3 mm and maximum position error
102.3 mm at time 1: 0 (88.2%) Frame 30\n\tRightUpperArm average position error
109.8 mm and maximum position error 115.2 mm at time 1: 0 (88.2%) Frame 30\n\tRightLowerArm
average position error 104.6 mm and maximum position error 109.8 mm at time
1: 0 (88.2%) Frame 30\n\tRightHand average position error 105.4 mm and maximum
position error 110.2 mm at time 1: 0 (88.2%) Frame 30\n\tHead average position
error 114.6 mm and maximum position error 122.2 mm at time 1: 0 (88.2%) Frame
30\n\nRetargeting quality report for clip 'PistolTwoHandsSquatPointing':\n\tLeftLowerLeg
average position error 25.2 mm and maximum position error 47.5 mm at time 3:
0 (75.0%) Frame 90\n\tLeftFoot average position error 35.7 mm and maximum position
error 47.0 mm at time 3: 3 (77.5%) Frame 93\n\tRightLowerLeg average position
error 60.1 mm and maximum position error 80.4 mm at time 3: 2 (76.7%) Frame
92\n\tRightFoot average position error 78.7 mm and maximum position error 101.0
mm at time 3: 7 (80.8%) Frame 97\n\tLeftUpperArm average position error 107.4
mm and maximum position error 132.2 mm at time 1:28 (48.3%) Frame 58\n\tLeftLowerArm
average position error 86.7 mm and maximum position error 131.7 mm at time
1:20 (41.7%) Frame 50\n\tLeftHand average position error 71.4 mm and maximum
position error 124.9 mm at time 1:14 (36.7%) Frame 44\n\tRightUpperArm average
position error 113.3 mm and maximum position error 142.5 mm at time 1:26 (46.7%)
Frame 56\n\tRightLowerArm average position error 92.9 mm and maximum position
error 138.2 mm at time 1:28 (48.3%) Frame 58\n\tRightHand average position
error 88.8 mm and maximum position error 142.8 mm at time 1:28 (48.3%) Frame
58\n\tHead average position error 109.2 mm and maximum position error 135.7
mm at time 1:28 (48.3%) Frame 58\n\nRetargeting quality report for clip 'PistolTwoHandsStandingStill':\n\tLeftLowerLeg
average position error 13.9 mm and maximum position error 14.5 mm at time 1:
4 (100.0%) Frame 34\n\tLeftFoot average position error 16.4 mm and maximum
position error 18.1 mm at time 0:18 (52.9%) Frame 18\n\tRightLowerLeg average
position error 35.6 mm and maximum position error 38.5 mm at time 1: 4 (100.0%)
Frame 34\n\tRightFoot average position error 76.8 mm and maximum position error
83.0 mm at time 1: 4 (100.0%) Frame 34\n\tLeftUpperArm average position error
75.7 mm and maximum position error 90.5 mm at time 1: 4 (100.0%) Frame 34\n\tLeftLowerArm
average position error 73.9 mm and maximum position error 89.2 mm at time 1:
4 (100.0%) Frame 34\n\tLeftHand average position error 65.3 mm and maximum
position error 82.1 mm at time 1: 4 (100.0%) Frame 34\n\tRightUpperArm average
position error 75.7 mm and maximum position error 90.5 mm at time 1: 4 (100.0%)
Frame 34\n\tRightLowerArm average position error 80.9 mm and maximum position
error 94.5 mm at time 1: 4 (100.0%) Frame 34\n\tRightHand average position
error 73.9 mm and maximum position error 89.0 mm at time 1: 4 (100.0%) Frame
34\n\tHead average position error 88.3 mm and maximum position error 102.8
mm at time 1: 4 (100.0%) Frame 34\n\nRetargeting quality report for clip 'TwoHandGunIButtkick':\n\tLeftLowerLeg
average position error 18.5 mm and maximum position error 31.0 mm at time 0:10
(40.0%) Frame 10\n\tLeftFoot average position error 37.7 mm and maximum position
error 63.3 mm at time 0:10 (40.0%) Frame 10\n\tRightLowerLeg average position
error 24.5 mm and maximum position error 32.5 mm at time 0: 3 (12.0%) Frame
3\n\tRightFoot average position error 34.3 mm and maximum position error 49.4
mm at time 0:25 (100.0%) Frame 25\n\tLeftUpperArm average position error 76.0
mm and maximum position error 83.5 mm at time 0: 9 (36.0%) Frame 9\n\tLeftLowerArm
average position error 67.1 mm and maximum position error 83.7 mm at time 0:
8 (32.0%) Frame 8\n\tLeftHand average position error 61.1 mm and maximum position
error 83.5 mm at time 0: 8 (32.0%) Frame 8\n\tRightUpperArm average position
error 53.6 mm and maximum position error 84.1 mm at time 0:10 (40.0%) Frame
10\n\tRightLowerArm average position error 53.4 mm and maximum position error
85.7 mm at time 0:10 (40.0%) Frame 10\n\tRightHand average position error 46.3
mm and maximum position error 85.0 mm at time 0: 9 (36.0%) Frame 9\n\tHead
average position error 69.3 mm and maximum position error 80.5 mm at time 0:10
(40.0%) Frame 10\n\nRetargeting quality report for clip 'TwoHandGunIdle':\n\tLeftLowerLeg
average position error 13.1 mm and maximum position error 13.6 mm at time 1:19
(100.0%) Frame 49\n\tLeftFoot average position error 21.1 mm and maximum position
error 21.6 mm at time 0:17 (34.7%) Frame 17\n\tRightLowerLeg average position
error 32.5 mm and maximum position error 33.3 mm at time 0:27 (55.1%) Frame
27\n\tRightFoot average position error 50.3 mm and maximum position error 50.9
mm at time 0:19 (38.8%) Frame 19\n\tLeftUpperArm average position error 68.0
mm and maximum position error 69.2 mm at time 1:19 (100.0%) Frame 49\n\tLeftLowerArm
average position error 57.5 mm and maximum position error 58.1 mm at time 1:19
(100.0%) Frame 49\n\tLeftHand average position error 54.7 mm and maximum position
error 55.9 mm at time 1:19 (100.0%) Frame 49\n\tRightUpperArm average position
error 26.9 mm and maximum position error 29.8 mm at time 1:19 (100.0%) Frame
49\n\tRightLowerArm average position error 30.7 mm and maximum position error
31.7 mm at time 1:19 (100.0%) Frame 49\n\tRightHand average position error
24.1 mm and maximum position error 25.8 mm at time 0:18 (36.7%) Frame 18\n\tHead
average position error 58.8 mm and maximum position error 60.3 mm at time 1:19
(100.0%) Frame 49\n\nRetargeting quality report for clip 'TwoHandGunIDyinglying':\n\tLeftLowerLeg
average position error 12.4 mm and maximum position error 13.1 mm at time 0:
5 (33.3%) Frame 5\n\tLeftFoot average position error 13.5 mm and maximum position
error 22.7 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position
error 21.6 mm and maximum position error 27.7 mm at time 0: 0 (0.0%) Frame
0\n\tRightFoot average position error 39.9 mm and maximum position error 54.6
mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 51.5
mm and maximum position error 55.9 mm at time 0: 5 (33.3%) Frame 5\n\tLeftLowerArm
average position error 29.5 mm and maximum position error 30.6 mm at time 0:
5 (33.3%) Frame 5\n\tLeftHand average position error 23.3 mm and maximum position
error 26.7 mm at time 0: 3 (20.0%) Frame 3\n\tRightUpperArm average position
error 30.6 mm and maximum position error 35.7 mm at time 0: 5 (33.3%) Frame
5\n\tRightLowerArm average position error 34.9 mm and maximum position error
39.9 mm at time 0: 5 (33.3%) Frame 5\n\tRightHand average position error 17.6
mm and maximum position error 21.5 mm at time 0: 5 (33.3%) Frame 5\n\tHead
average position error 33.4 mm and maximum position error 38.1 mm at time 0:
5 (33.3%) Frame 5\n\nRetargeting quality report for clip 'HandGunIDyingback':\n\tLeftLowerLeg
average position error 14.4 mm and maximum position error 29.8 mm at time 0:10
(27.0%) Frame 10\n\tLeftFoot average position error 26.7 mm and maximum position
error 54.7 mm at time 0:13 (35.1%) Frame 13\n\tRightLowerLeg average position
error 9.4 mm and maximum position error 31.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot
average position error 15.7 mm and maximum position error 47.7 mm at time 0:
0 (0.0%) Frame 0\n\tLeftUpperArm average position error 55.6 mm and maximum
position error 140.3 mm at time 0: 5 (13.5%) Frame 5\n\tLeftLowerArm average
position error 36.6 mm and maximum position error 132.4 mm at time 0: 5 (13.5%)
Frame 5\n\tLeftHand average position error 50.5 mm and maximum position error
137.8 mm at time 0: 5 (13.5%) Frame 5\n\tRightUpperArm average position error
54.6 mm and maximum position error 140.3 mm at time 0: 5 (13.5%) Frame 5\n\tRightLowerArm
average position error 34.1 mm and maximum position error 99.6 mm at time 0:
7 (18.9%) Frame 7\n\tRightHand average position error 43.3 mm and maximum position
error 109.4 mm at time 0: 7 (18.9%) Frame 7\n\tHead average position error
73.9 mm and maximum position error 153.7 mm at time 0: 5 (13.5%) Frame 5\n\nRetargeting
quality report for clip 'TwoHandGunIDyingsquat':\n\tLeftLowerLeg average position
error 39.2 mm and maximum position error 57.4 mm at time 0:13 (39.4%) Frame
13\n\tLeftFoot average position error 31.9 mm and maximum position error 39.1
mm at time 0:10 (30.3%) Frame 10\n\tRightLowerLeg average position error 12.8
mm and maximum position error 34.6 mm at time 1: 3 (100.0%) Frame 33\n\tRightFoot
average position error 18.6 mm and maximum position error 47.9 mm at time 1:
3 (100.0%) Frame 33\n\tLeftUpperArm average position error 41.3 mm and maximum
position error 67.4 mm at time 0: 7 (21.2%) Frame 7\n\tLeftLowerArm average
position error 30.5 mm and maximum position error 48.4 mm at time 0:11 (33.3%)
Frame 11\n\tLeftHand average position error 35.8 mm and maximum position error
53.8 mm at time 0:10 (30.3%) Frame 10\n\tRightUpperArm average position error
55.9 mm and maximum position error 93.5 mm at time 0: 7 (21.2%) Frame 7\n\tRightLowerArm
average position error 42.6 mm and maximum position error 62.0 mm at time 0:14
(42.4%) Frame 14\n\tRightHand average position error 39.7 mm and maximum position
error 57.5 mm at time 0: 6 (18.2%) Frame 6\n\tHead average position error 50.6
mm and maximum position error 87.0 mm at time 0: 7 (21.2%) Frame 7\n\nRetargeting
quality report for clip 'TwoHandGunIFirelying':\n\tLeftLowerLeg average position
error 14.1 mm and maximum position error 14.1 mm at time 0: 2 (13.3%) Frame
2\n\tLeftFoot average position error 27.2 mm and maximum position error 27.2
mm at time 0: 2 (13.3%) Frame 2\n\tRightLowerLeg average position error 29.9
mm and maximum position error 29.9 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot
average position error 59.3 mm and maximum position error 59.3 mm at time 0:
1 (6.7%) Frame 1\n\tLeftUpperArm average position error 27.0 mm and maximum
position error 27.0 mm at time 0:14 (93.3%) Frame 14\n\tLeftLowerArm average
position error 23.6 mm and maximum position error 23.7 mm at time 0:14 (93.3%)
Frame 14\n\tLeftHand average position error 20.8 mm and maximum position error
20.8 mm at time 0:14 (93.3%) Frame 14\n\tRightUpperArm average position error
6.8 mm and maximum position error 6.8 mm at time 0: 5 (33.3%) Frame 5\n\tRightLowerArm
average position error 13.0 mm and maximum position error 13.4 mm at time 0:
1 (6.7%) Frame 1\n\tRightHand average position error 9.6 mm and maximum position
error 9.7 mm at time 0: 0 (0.0%) Frame 0\n\tHead average position error 8.6
mm and maximum position error 8.6 mm at time 0: 2 (13.3%) Frame 2\n\nRetargeting
quality report for clip 'TwoHandGunIFiresquat':\n\tLeftLowerLeg average position
error 21.9 mm and maximum position error 21.9 mm at time 0: 0 (0.0%) Frame
0\n\tLeftFoot average position error 23.7 mm and maximum position error 23.7
mm at time 0: 9 (81.8%) Frame 9\n\tRightLowerLeg average position error 18.7
mm and maximum position error 18.7 mm at time 0: 6 (54.5%) Frame 6\n\tRightFoot
average position error 36.7 mm and maximum position error 36.7 mm at time 0:
8 (72.7%) Frame 8\n\tLeftUpperArm average position error 18.0 mm and maximum
position error 18.3 mm at time 0: 3 (27.3%) Frame 3\n\tLeftLowerArm average
position error 17.7 mm and maximum position error 18.3 mm at time 0: 1 (9.1%)
Frame 1\n\tLeftHand average position error 16.0 mm and maximum position error
16.5 mm at time 0: 1 (9.1%) Frame 1\n\tRightUpperArm average position error
23.8 mm and maximum position error 24.1 mm at time 0: 3 (27.3%) Frame 3\n\tRightLowerArm
average position error 21.4 mm and maximum position error 21.8 mm at time 0:
3 (27.3%) Frame 3\n\tRightHand average position error 24.9 mm and maximum position
error 25.3 mm at time 0: 3 (27.3%) Frame 3\n\tHead average position error 13.3
mm and maximum position error 13.3 mm at time 0:11 (100.0%) Frame 11\n\nRetargeting
quality report for clip 'TwoHandGunIFirestanding':\n\tLeftLowerLeg average
position error 21.1 mm and maximum position error 24.3 mm at time 0:20 (51.3%)
Frame 20\n\tLeftFoot average position error 27.3 mm and maximum position error
33.0 mm at time 0:20 (51.3%) Frame 20\n\tRightLowerLeg average position error
31.1 mm and maximum position error 34.6 mm at time 0:14 (35.9%) Frame 14\n\tRightFoot
average position error 49.2 mm and maximum position error 56.0 mm at time 0:14
(35.9%) Frame 14\n\tLeftUpperArm average position error 44.4 mm and maximum
position error 60.9 mm at time 0:12 (30.8%) Frame 12\n\tLeftLowerArm average
position error 56.2 mm and maximum position error 69.9 mm at time 0:11 (28.2%)
Frame 11\n\tLeftHand average position error 48.5 mm and maximum position error
60.1 mm at time 0:12 (30.8%) Frame 12\n\tRightUpperArm average position error
26.6 mm and maximum position error 31.2 mm at time 0:14 (35.9%) Frame 14\n\tRightLowerArm
average position error 15.9 mm and maximum position error 29.9 mm at time 0:20
(51.3%) Frame 20\n\tRightHand average position error 12.9 mm and maximum position
error 24.5 mm at time 0:11 (28.2%) Frame 11\n\tHead average position error
36.9 mm and maximum position error 49.7 mm at time 0:11 (28.2%) Frame 11\n\nRetargeting
quality report for clip 'TwoHandGunIFireReadysquat':\n\tLeftLowerLeg average
position error 15.8 mm and maximum position error 21.9 mm at time 0:10 (66.7%)
Frame 10\n\tLeftFoot average position error 21.3 mm and maximum position error
23.7 mm at time 0:11 (73.3%) Frame 11\n\tRightLowerLeg average position error
27.0 mm and maximum position error 43.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot
average position error 43.5 mm and maximum position error 55.0 mm at time 0:
0 (0.0%) Frame 0\n\tLeftUpperArm average position error 41.1 mm and maximum
position error 109.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftLowerArm average
position error 39.9 mm and maximum position error 102.9 mm at time 0: 0 (0.0%)
Frame 0\n\tLeftHand average position error 38.3 mm and maximum position error
94.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position error
38.0 mm and maximum position error 97.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm
average position error 19.2 mm and maximum position error 33.8 mm at time 0:
0 (0.0%) Frame 0\n\tRightHand average position error 24.1 mm and maximum position
error 33.8 mm at time 0: 1 (6.7%) Frame 1\n\tHead average position error 37.0
mm and maximum position error 104.2 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting
quality report for clip 'TwoHandGunIFireReadystanding':\n\tLeftLowerLeg average
position error 15.2 mm and maximum position error 20.2 mm at time 0: 9 (100.0%)
Frame 9\n\tLeftFoot average position error 20.6 mm and maximum position error
25.6 mm at time 0: 9 (100.0%) Frame 9\n\tRightLowerLeg average position error
32.4 mm and maximum position error 33.0 mm at time 0: 3 (33.3%) Frame 3\n\tRightFoot
average position error 51.6 mm and maximum position error 52.7 mm at time 0:
3 (33.3%) Frame 3\n\tLeftUpperArm average position error 71.1 mm and maximum
position error 84.9 mm at time 0: 3 (33.3%) Frame 3\n\tLeftLowerArm average
position error 76.6 mm and maximum position error 90.3 mm at time 0: 3 (33.3%)
Frame 3\n\tLeftHand average position error 70.6 mm and maximum position error
84.3 mm at time 0: 3 (33.3%) Frame 3\n\tRightUpperArm average position error
34.2 mm and maximum position error 44.8 mm at time 0: 3 (33.3%) Frame 3\n\tRightLowerArm
average position error 13.5 mm and maximum position error 23.3 mm at time 0:
0 (0.0%) Frame 0\n\tRightHand average position error 25.3 mm and maximum position
error 35.8 mm at time 0: 3 (33.3%) Frame 3\n\tHead average position error 60.0
mm and maximum position error 73.2 mm at time 0: 3 (33.3%) Frame 3\n\nRetargeting
quality report for clip 'toyingdGunIFromStanding':\n\tLeftLowerLeg average
position error 22.3 mm and maximum position error 51.5 mm at time 0:22 (61.1%)
Frame 22\n\tLeftFoot average position error 31.5 mm and maximum position error
56.4 mm at time 0:22 (61.1%) Frame 22\n\tRightLowerLeg average position error
37.8 mm and maximum position error 81.5 mm at time 0:21 (58.3%) Frame 21\n\tRightFoot
average position error 60.6 mm and maximum position error 103.4 mm at time
0:21 (58.3%) Frame 21\n\tLeftUpperArm average position error 109.3 mm and maximum
position error 244.3 mm at time 0:22 (61.1%) Frame 22\n\tLeftLowerArm average
position error 89.9 mm and maximum position error 200.3 mm at time 0:23 (63.9%)
Frame 23\n\tLeftHand average position error 91.8 mm and maximum position error
208.3 mm at time 0:21 (58.3%) Frame 21\n\tRightUpperArm average position error
95.3 mm and maximum position error 238.7 mm at time 0:22 (61.1%) Frame 22\n\tRightLowerArm
average position error 73.8 mm and maximum position error 220.4 mm at time
0:22 (61.1%) Frame 22\n\tRightHand average position error 83.4 mm and maximum
position error 235.0 mm at time 0:22 (61.1%) Frame 22\n\tHead average position
error 100.7 mm and maximum position error 240.3 mm at time 0:22 (61.1%) Frame
22\n\nRetargeting quality report for clip 'touatndGunIFromstanding':\n\tLeftLowerLeg
average position error 11.1 mm and maximum position error 16.9 mm at time 0:
0 (0.0%) Frame 0\n\tLeftFoot average position error 14.1 mm and maximum position
error 20.5 mm at time 0:26 (100.0%) Frame 26\n\tRightLowerLeg average position
error 37.1 mm and maximum position error 46.0 mm at time 0: 2 (7.7%) Frame
2\n\tRightFoot average position error 58.0 mm and maximum position error 65.7
mm at time 0:13 (50.0%) Frame 13\n\tLeftUpperArm average position error 103.5
mm and maximum position error 122.6 mm at time 0: 3 (11.5%) Frame 3\n\tLeftLowerArm
average position error 85.6 mm and maximum position error 108.7 mm at time
0: 0 (0.0%) Frame 0\n\tLeftHand average position error 82.2 mm and maximum
position error 98.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average
position error 78.6 mm and maximum position error 109.6 mm at time 0: 0 (0.0%)
Frame 0\n\tRightLowerArm average position error 30.9 mm and maximum position
error 42.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightHand average position error
28.2 mm and maximum position error 35.3 mm at time 0:14 (53.8%) Frame 14\n\tHead
average position error 95.4 mm and maximum position error 116.8 mm at time
0: 2 (7.7%) Frame 2\n\nRetargeting quality report for clip 'TwoHandGunIFromLayingtoSquat':\n\tLeftLowerLeg
average position error 47.7 mm and maximum position error 114.4 mm at time
0:16 (41.0%) Frame 16\n\tLeftFoot average position error 36.8 mm and maximum
position error 87.1 mm at time 0:16 (41.0%) Frame 16\n\tRightLowerLeg average
position error 23.5 mm and maximum position error 45.2 mm at time 1: 9 (100.0%)
Frame 39\n\tRightFoot average position error 25.5 mm and maximum position error
55.6 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error
123.6 mm and maximum position error 234.4 mm at time 0:18 (46.2%) Frame 18\n\tLeftLowerArm
average position error 93.4 mm and maximum position error 179.4 mm at time
0:18 (46.2%) Frame 18\n\tLeftHand average position error 101.8 mm and maximum
position error 177.1 mm at time 0:18 (46.2%) Frame 18\n\tRightUpperArm average
position error 122.1 mm and maximum position error 234.8 mm at time 0:18 (46.2%)
Frame 18\n\tRightLowerArm average position error 61.1 mm and maximum position
error 144.3 mm at time 0:18 (46.2%) Frame 18\n\tRightHand average position
error 65.3 mm and maximum position error 143.2 mm at time 0:19 (48.7%) Frame
19\n\tHead average position error 128.1 mm and maximum position error 242.2
mm at time 0:18 (46.2%) Frame 18\n\nRetargeting quality report for clip 'TwoHandGunIFromSquattoLaying':\n\tLeftLowerLeg
average position error 38.7 mm and maximum position error 107.8 mm at time
0:12 (30.8%) Frame 12\n\tLeftFoot average position error 33.9 mm and maximum
position error 65.0 mm at time 0:11 (28.2%) Frame 11\n\tRightLowerLeg average
position error 19.8 mm and maximum position error 41.6 mm at time 0: 0 (0.0%)
Frame 0\n\tRightFoot average position error 28.9 mm and maximum position error
59.3 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error
90.3 mm and maximum position error 223.1 mm at time 0:11 (28.2%) Frame 11\n\tLeftLowerArm
average position error 70.0 mm and maximum position error 154.4 mm at time
0: 9 (23.1%) Frame 9\n\tLeftHand average position error 73.7 mm and maximum
position error 171.6 mm at time 0:12 (30.8%) Frame 12\n\tRightUpperArm average
position error 90.7 mm and maximum position error 223.4 mm at time 0:11 (28.2%)
Frame 11\n\tRightLowerArm average position error 57.8 mm and maximum position
error 153.7 mm at time 0:12 (30.8%) Frame 12\n\tRightHand average position
error 62.4 mm and maximum position error 177.8 mm at time 0:12 (30.8%) Frame
12\n\tHead average position error 91.2 mm and maximum position error 230.2
mm at time 0:11 (28.2%) Frame 11\n\nRetargeting quality report for clip 'TwoHandGunIGrenadethrow':\n\tLeftLowerLeg
average position error 27.6 mm and maximum position error 57.2 mm at time 0:14
(35.0%) Frame 14\n\tLeftFoot average position error 49.1 mm and maximum position
error 108.8 mm at time 0:13 (32.5%) Frame 13\n\tRightLowerLeg average position
error 33.6 mm and maximum position error 50.2 mm at time 0:25 (62.5%) Frame
25\n\tRightFoot average position error 59.5 mm and maximum position error 92.4
mm at time 0:24 (60.0%) Frame 24\n\tLeftUpperArm average position error 83.0
mm and maximum position error 132.5 mm at time 0:21 (52.5%) Frame 21\n\tLeftLowerArm
average position error 61.2 mm and maximum position error 117.8 mm at time
0:21 (52.5%) Frame 21\n\tLeftHand average position error 54.5 mm and maximum
position error 119.8 mm at time 0:21 (52.5%) Frame 21\n\tRightUpperArm average
position error 53.8 mm and maximum position error 98.2 mm at time 0:21 (52.5%)
Frame 21\n\tRightLowerArm average position error 27.3 mm and maximum position
error 33.2 mm at time 0:18 (45.0%) Frame 18\n\tRightHand average position error
26.4 mm and maximum position error 43.2 mm at time 0:18 (45.0%) Frame 18\n\tHead
average position error 75.1 mm and maximum position error 125.1 mm at time
0:21 (52.5%) Frame 21\n\nRetargeting quality report for clip 'TwoHandGunIJump':\n\tLeftLowerLeg
average position error 27.4 mm and maximum position error 69.6 mm at time 0:16
(35.6%) Frame 16\n\tLeftFoot average position error 34.3 mm and maximum position
error 68.8 mm at time 0:15 (33.3%) Frame 15\n\tRightLowerLeg average position
error 38.6 mm and maximum position error 74.0 mm at time 0:24 (53.3%) Frame
24\n\tRightFoot average position error 58.4 mm and maximum position error 100.5
mm at time 0:24 (53.3%) Frame 24\n\tLeftUpperArm average position error 52.7
mm and maximum position error 148.5 mm at time 1: 1 (68.9%) Frame 31\n\tLeftLowerArm
average position error 24.1 mm and maximum position error 75.3 mm at time 1:
0 (66.7%) Frame 30\n\tLeftHand average position error 29.9 mm and maximum position
error 97.6 mm at time 1: 0 (66.7%) Frame 30\n\tRightUpperArm average position
error 52.7 mm and maximum position error 148.5 mm at time 1: 1 (68.9%) Frame
31\n\tRightLowerArm average position error 24.6 mm and maximum position error
85.7 mm at time 1: 1 (68.9%) Frame 31\n\tRightHand average position error 31.3
mm and maximum position error 104.5 mm at time 1: 1 (68.9%) Frame 31\n\tHead
average position error 65.3 mm and maximum position error 163.0 mm at time
1: 1 (68.9%) Frame 31\n\nRetargeting quality report for clip 'TwoHandGunILookingAroundSquatA':\n\tLeftLowerLeg
average position error 27.9 mm and maximum position error 63.3 mm at time 2:16
(58.9%) Frame 76\n\tLeftFoot average position error 27.6 mm and maximum position
error 48.9 mm at time 2:16 (58.9%) Frame 76\n\tRightLowerLeg average position
error 36.3 mm and maximum position error 45.2 mm at time 4: 8 (99.2%) Frame
128\n\tRightFoot average position error 51.3 mm and maximum position error
57.5 mm at time 3: 0 (69.8%) Frame 90\n\tLeftUpperArm average position error
62.4 mm and maximum position error 136.7 mm at time 3:19 (84.5%) Frame 109\n\tLeftLowerArm
average position error 57.9 mm and maximum position error 120.9 mm at time
3:20 (85.3%) Frame 110\n\tLeftHand average position error 52.1 mm and maximum
position error 118.3 mm at time 3:19 (84.5%) Frame 109\n\tRightUpperArm average
position error 53.1 mm and maximum position error 121.0 mm at time 3:19 (84.5%)
Frame 109\n\tRightLowerArm average position error 31.1 mm and maximum position
error 47.1 mm at time 3:19 (84.5%) Frame 109\n\tRightHand average position
error 23.4 mm and maximum position error 30.1 mm at time 3: 7 (75.2%) Frame
97\n\tHead average position error 53.0 mm and maximum position error 128.4
mm at time 3:19 (84.5%) Frame 109\n\nRetargeting quality report for clip 'TwoHandGunIMovingleft':\n\tLeftLowerLeg
average position error 15.5 mm and maximum position error 16.6 mm at time 0:10
(50.0%) Frame 10\n\tLeftFoot average position error 23.8 mm and maximum position
error 25.5 mm at time 0: 9 (45.0%) Frame 9\n\tRightLowerLeg average position
error 33.8 mm and maximum position error 35.9 mm at time 0:15 (75.0%) Frame
15\n\tRightFoot average position error 50.5 mm and maximum position error 51.7
mm at time 0:10 (50.0%) Frame 10\n\tLeftUpperArm average position error 69.2
mm and maximum position error 69.2 mm at time 0:18 (90.0%) Frame 18\n\tLeftLowerArm
average position error 59.2 mm and maximum position error 59.4 mm at time 0:11
(55.0%) Frame 11\n\tLeftHand average position error 54.7 mm and maximum position
error 56.0 mm at time 0:20 (100.0%) Frame 20\n\tRightUpperArm average position
error 29.8 mm and maximum position error 29.8 mm at time 0:17 (85.0%) Frame
17\n\tRightLowerArm average position error 38.1 mm and maximum position error
43.5 mm at time 0: 8 (40.0%) Frame 8\n\tRightHand average position error 23.4
mm and maximum position error 24.8 mm at time 0: 8 (40.0%) Frame 8\n\tHead
average position error 60.3 mm and maximum position error 60.3 mm at time 0:15
(75.0%) Frame 15\n\nRetargeting quality report for clip 'TwoHandGunIMovingright':\n\tLeftLowerLeg
average position error 15.5 mm and maximum position error 16.7 mm at time 0:10
(52.6%) Frame 10\n\tLeftFoot average position error 24.0 mm and maximum position
error 25.8 mm at time 0:10 (52.6%) Frame 10\n\tRightLowerLeg average position
error 36.8 mm and maximum position error 41.3 mm at time 0: 4 (21.1%) Frame
4\n\tRightFoot average position error 50.2 mm and maximum position error 51.4
mm at time 0:10 (52.6%) Frame 10\n\tLeftUpperArm average position error 69.2
mm and maximum position error 69.2 mm at time 0: 3 (15.8%) Frame 3\n\tLeftLowerArm
average position error 60.6 mm and maximum position error 61.1 mm at time 0:
7 (36.8%) Frame 7\n\tLeftHand average position error 55.9 mm and maximum position
error 56.0 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position
error 29.8 mm and maximum position error 29.8 mm at time 0:10 (52.6%) Frame
10\n\tRightLowerArm average position error 35.1 mm and maximum position error
37.4 mm at time 0: 7 (36.8%) Frame 7\n\tRightHand average position error 22.4
mm and maximum position error 22.8 mm at time 0: 7 (36.8%) Frame 7\n\tHead
average position error 60.3 mm and maximum position error 60.3 mm at time 0:14
(73.7%) Frame 14\n\nRetargeting quality report for clip 'TwoHandGunIReloadsquat':\n\tLeftLowerLeg
average position error 16.9 mm and maximum position error 22.9 mm at time 0:18
(24.7%) Frame 18\n\tLeftFoot average position error 21.7 mm and maximum position
error 24.0 mm at time 0:18 (24.7%) Frame 18\n\tRightLowerLeg average position
error 22.8 mm and maximum position error 47.5 mm at time 1:12 (57.5%) Frame
42\n\tRightFoot average position error 31.6 mm and maximum position error 37.1
mm at time 0:18 (24.7%) Frame 18\n\tLeftUpperArm average position error 16.1
mm and maximum position error 25.6 mm at time 1:13 (58.9%) Frame 43\n\tLeftLowerArm
average position error 13.9 mm and maximum position error 25.2 mm at time 1:11
(56.2%) Frame 41\n\tLeftHand average position error 14.4 mm and maximum position
error 28.8 mm at time 1:10 (54.8%) Frame 40\n\tRightUpperArm average position
error 26.3 mm and maximum position error 38.4 mm at time 1:12 (57.5%) Frame
42\n\tRightLowerArm average position error 18.9 mm and maximum position error
30.9 mm at time 1: 2 (43.8%) Frame 32\n\tRightHand average position error 23.4
mm and maximum position error 35.5 mm at time 1: 1 (42.5%) Frame 31\n\tHead
average position error 16.3 mm and maximum position error 31.6 mm at time 1:12
(57.5%) Frame 42\n\nRetargeting quality report for clip 'TwoHandGunIReloadstanding':\n\tLeftLowerLeg
average position error 26.6 mm and maximum position error 32.0 mm at time 0:20
(26.7%) Frame 20\n\tLeftFoot average position error 36.7 mm and maximum position
error 46.4 mm at time 0:20 (26.7%) Frame 20\n\tRightLowerLeg average position
error 19.4 mm and maximum position error 31.6 mm at time 2:15 (100.0%) Frame
75\n\tRightFoot average position error 25.8 mm and maximum position error 50.5
mm at time 2:15 (100.0%) Frame 75\n\tLeftUpperArm average position error 22.3
mm and maximum position error 48.9 mm at time 2:15 (100.0%) Frame 75\n\tLeftLowerArm
average position error 26.0 mm and maximum position error 60.0 mm at time 2:15
(100.0%) Frame 75\n\tLeftHand average position error 26.3 mm and maximum position
error 53.0 mm at time 2:15 (100.0%) Frame 75\n\tRightUpperArm average position
error 25.2 mm and maximum position error 40.1 mm at time 1:12 (56.0%) Frame
42\n\tRightLowerArm average position error 26.4 mm and maximum position error
32.3 mm at time 1: 1 (41.3%) Frame 31\n\tRightHand average position error 25.8
mm and maximum position error 37.1 mm at time 1: 1 (41.3%) Frame 31\n\tHead
average position error 20.0 mm and maximum position error 39.3 mm at time 2:15
(100.0%) Frame 75\n\nRetargeting quality report for clip 'TwoHandGunIRun':\n\tLeftLowerLeg
average position error 6.8 mm and maximum position error 14.7 mm at time 0:
8 (36.4%) Frame 8\n\tLeftFoot average position error 11.1 mm and maximum position
error 21.4 mm at time 0: 8 (36.4%) Frame 8\n\tRightLowerLeg average position
error 26.0 mm and maximum position error 44.4 mm at time 0:22 (100.0%) Frame
22\n\tRightFoot average position error 40.5 mm and maximum position error 49.2
mm at time 0: 6 (27.3%) Frame 6\n\tLeftUpperArm average position error 50.0
mm and maximum position error 62.9 mm at time 0: 7 (31.8%) Frame 7\n\tLeftLowerArm
average position error 35.6 mm and maximum position error 44.6 mm at time 0:
7 (31.8%) Frame 7\n\tLeftHand average position error 34.3 mm and maximum position
error 44.1 mm at time 0: 6 (27.3%) Frame 6\n\tRightUpperArm average position
error 32.2 mm and maximum position error 42.3 mm at time 0: 7 (31.8%) Frame
7\n\tRightLowerArm average position error 20.8 mm and maximum position error
25.5 mm at time 0:22 (100.0%) Frame 22\n\tRightHand average position error
29.3 mm and maximum position error 35.6 mm at time 0: 6 (27.3%) Frame 6\n\tHead
average position error 56.7 mm and maximum position error 67.7 mm at time 0:
7 (31.8%) Frame 7\n\nRetargeting quality report for clip 'toandingunITwoHandGunIFromsquat':\n\tLeftLowerLeg
average position error 11.0 mm and maximum position error 17.0 mm at time 0:24
(100.0%) Frame 24\n\tLeftFoot average position error 13.6 mm and maximum position
error 22.2 mm at time 0: 1 (4.2%) Frame 1\n\tRightLowerLeg average position
error 38.9 mm and maximum position error 48.1 mm at time 0:19 (79.2%) Frame
19\n\tRightFoot average position error 55.5 mm and maximum position error 62.8
mm at time 0:15 (62.5%) Frame 15\n\tLeftUpperArm average position error 108.5
mm and maximum position error 122.0 mm at time 0:21 (87.5%) Frame 21\n\tLeftLowerArm
average position error 88.4 mm and maximum position error 112.1 mm at time
0:24 (100.0%) Frame 24\n\tLeftHand average position error 82.5 mm and maximum
position error 99.5 mm at time 0:24 (100.0%) Frame 24\n\tRightUpperArm average
position error 88.2 mm and maximum position error 110.2 mm at time 0:21 (87.5%)
Frame 21\n\tRightLowerArm average position error 35.8 mm and maximum position
error 43.5 mm at time 0:24 (100.0%) Frame 24\n\tRightHand average position
error 23.0 mm and maximum position error 27.4 mm at time 0:19 (79.2%) Frame
19\n\tHead average position error 98.9 mm and maximum position error 116.4
mm at time 0:21 (87.5%) Frame 21\n\nRetargeting quality report for clip 'TwoHandGunIWalking':\n\tLeftLowerLeg
average position error 8.3 mm and maximum position error 16.3 mm at time 0:
4 (11.1%) Frame 4\n\tLeftFoot average position error 11.2 mm and maximum position
error 18.9 mm at time 0: 4 (11.1%) Frame 4\n\tRightLowerLeg average position
error 18.1 mm and maximum position error 26.3 mm at time 0: 4 (11.1%) Frame
4\n\tRightFoot average position error 32.7 mm and maximum position error 38.8
mm at time 0: 1 (2.8%) Frame 1\n\tLeftUpperArm average position error 10.8
mm and maximum position error 12.8 mm at time 0:15 (41.7%) Frame 15\n\tLeftLowerArm
average position error 7.6 mm and maximum position error 12.5 mm at time 0:22
(61.1%) Frame 22\n\tLeftHand average position error 10.6 mm and maximum position
error 15.9 mm at time 0:22 (61.1%) Frame 22\n\tRightUpperArm average position
error 10.8 mm and maximum position error 12.8 mm at time 0:15 (41.7%) Frame
15\n\tRightLowerArm average position error 17.2 mm and maximum position error
21.1 mm at time 0:22 (61.1%) Frame 22\n\tRightHand average position error 15.5
mm and maximum position error 22.5 mm at time 0:22 (61.1%) Frame 22\n\tHead
average position error 22.3 mm and maximum position error 23.0 mm at time 0:15
(41.7%) Frame 15\n\nRetargeting quality report for clip 'TwoHandGunIWalkingback':\n\tLeftLowerLeg
average position error 11.6 mm and maximum position error 19.3 mm at time 0:29
(82.9%) Frame 29\n\tLeftFoot average position error 18.3 mm and maximum position
error 21.8 mm at time 0:13 (37.1%) Frame 13\n\tRightLowerLeg average position
error 20.7 mm and maximum position error 25.1 mm at time 0:29 (82.9%) Frame
29\n\tRightFoot average position error 36.9 mm and maximum position error 43.6
mm at time 0:12 (34.3%) Frame 12\n\tLeftUpperArm average position error 12.0
mm and maximum position error 17.6 mm at time 0:26 (74.3%) Frame 26\n\tLeftLowerArm
average position error 9.1 mm and maximum position error 14.8 mm at time 0:14
(40.0%) Frame 14\n\tLeftHand average position error 10.9 mm and maximum position
error 16.8 mm at time 0:14 (40.0%) Frame 14\n\tRightUpperArm average position
error 12.0 mm and maximum position error 17.6 mm at time 0:26 (74.3%) Frame
26\n\tRightLowerArm average position error 18.4 mm and maximum position error
22.5 mm at time 0:12 (34.3%) Frame 12\n\tRightHand average position error 15.4
mm and maximum position error 23.0 mm at time 0:13 (37.1%) Frame 13\n\tHead
average position error 17.2 mm and maximum position error 25.7 mm at time 0:26
(74.3%) Frame 26\n"
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