26 lines
766 B (Stored with Git LFS)
C#
26 lines
766 B (Stored with Git LFS)
C#
using UnityEngine;
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namespace AllIn1VfxToolkit.Demo.Scripts
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{
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public class AllIn1DoShake : MonoBehaviour
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{
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[SerializeField] private float shakeAmount = 0.15f;
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[SerializeField] private bool doShakeOnStart;
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[SerializeField] private float shakeOnStartDelay;
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private void Start()
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{
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if(doShakeOnStart)
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{
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if(shakeOnStartDelay < Time.deltaTime) DoShake();
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else Invoke(nameof(DoShake), shakeOnStartDelay);
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}
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}
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public void DoShake()
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{
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if(AllIn1Shaker.i != null) AllIn1Shaker.i.DoCameraShake(shakeAmount);
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else Debug.LogError($"No AllIn1Shaker found. Please add one to the scene");
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}
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}
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} |