ProjectDDD/Assets/Plugins/AllIn1VfxToolkit/Demo & Assets/Demo/EffectsScriptableObjects/Shields Sand.asset

30 lines
843 B (Stored with Git LFS)
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 68c1d07ca14386b448937146f73392cb, type: 3}
m_Name: Shields Sand
m_EditorClassIdentifier:
onlyOneAtATime: 1
canBePlayedAgain: 0
isShootProjectile: 0
effectPrefab: {fileID: 8490756215475655487, guid: 72b730f5c37013544825594f97fa45c3,
type: 3}
spawnTouchingFloor: 1
projectileSpeed: 15
projectilePrefab: {fileID: 0}
muzzleFlashPrefab: {fileID: 0}
impactPrefab: {fileID: 0}
doCameraShake: 0
mainEffectShakeAmount: 1
projectileImpactShakeAmount: 1
positionOffset: {x: 0, y: 1, z: 0}
scaleMultiplier: 1.5