135 lines
3.7 KiB (Stored with Git LFS)
C#
135 lines
3.7 KiB (Stored with Git LFS)
C#
using System;
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using System.Threading.Tasks;
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using DG.Tweening;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace DDD
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{
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public enum SceneType
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{
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Title = 0,
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Restaurant = 1
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}
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public static class SceneTypeExtensions
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{
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public static string ToSceneName(this SceneType sceneType)
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{
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return sceneType switch
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{
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SceneType.Title => "00.Title",
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SceneType.Restaurant => "01.Restaurant",
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_ => throw new ArgumentOutOfRangeException(nameof(sceneType), sceneType, null)
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};
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}
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}
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public class GameManager : Singleton<GameManager>
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{
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[Title("연출")]
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[SerializeField]
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private float _fadeTime = 0.5f;
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public SceneType CurrentSceneType { get; private set; }
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private GameObject _fadePanel;
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private CanvasGroup _fadeCanvasGroup;
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private Tween _fadeIn;
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private Tween _fadeOut;
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protected override void OnAwake()
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{
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base.OnAwake();
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_fadePanel = transform.Find("Canvas/FadePanel").gameObject;
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_fadeCanvasGroup = _fadePanel.GetComponent<CanvasGroup>();
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}
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private void Start()
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{
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CurrentSceneType = SceneType.Title;
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_fadePanel.SetActive(false);
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_fadeCanvasGroup.alpha = 0f;
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_fadeIn = _fadeCanvasGroup.DOFade(1f, _fadeTime).SetUpdate(true).SetAutoKill(false).Pause();
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_fadeOut = _fadeCanvasGroup.DOFade(0f, _fadeTime).SetUpdate(true).SetAutoKill(false).Pause();
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}
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private void OnDestroy()
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{
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_fadeIn?.Kill();
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_fadeOut?.Kill();
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}
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public async Task FadeIn()
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{
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if (_fadeIn == null)
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{
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Debug.LogWarning("FadeIn 트윈이 설정되지 않았습니다.");
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return;
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}
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_fadePanel.SetActive(true);
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_fadeIn.Restart();
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await _fadeIn.AsyncWaitForCompletion();
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}
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public async Task FadeOut()
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{
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if (_fadeOut == null)
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{
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Debug.LogWarning("FadeOut 트윈이 설정되지 않았습니다.");
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return;
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}
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_fadeOut.Restart();
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await _fadeOut.AsyncWaitForCompletion();
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_fadePanel.SetActive(false);
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}
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public async Task ChangeScene(SceneType sceneType)
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{
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string changeSceneName;
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try
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{
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changeSceneName = sceneType.ToSceneName();
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}
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catch (ArgumentOutOfRangeException e)
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{
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Debug.LogError($"[GameManager] 정의되지 않은 SceneType: {sceneType} - {e.Message}");
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return;
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}
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await FadeIn();
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AsyncOperation loadSceneAsync = SceneManager.LoadSceneAsync(changeSceneName);
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while (loadSceneAsync is { isDone: false })
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await Task.Yield();
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// 씬 로딩 후 초기화 작업
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CameraManager.Instance.ChangeScene(sceneType);
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KeyManager.Instance.ChangeScene(sceneType);
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CurrentSceneType = sceneType;
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await Task.Delay(1000);
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await FadeOut();
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Debug.Log($"{changeSceneName} 씬으로 전환 완료");
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}
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public void ChangeSceneByIndex(int index)
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{
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var sceneType = (SceneType)index;
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_ = ChangeScene(sceneType);
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}
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}
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} |