ProjectDDD/Assets/EasyGridBuilder Pro/Scripts/Core Grid Scripts/Grid Saving/GridSaveSystem.cs

46 lines
1.6 KiB (Stored with Git LFS)
C#

using System.IO;
using UnityEngine;
namespace SoulGames.EasyGridBuilderPro
{
public static class GridSaveSystem
{
private const string SAVE_EXTENSION = "txt"; //Save file extension
private static readonly string saveFolder = Application.dataPath + EasyGridBuilderPro.Instance.saveLocation; //Save file location
private static bool isInit = false; //Is this initialized
public static void Init() //Initializing savesystem
{
if (!isInit) //Check if already initialized
{
isInit = true; //Set to initialized
if (!Directory.Exists(saveFolder)) //Check if save location exist
{
Directory.CreateDirectory(saveFolder); //Create savefile
}
}
}
public static void Save(string fileName, string saveString, bool overwrite) //Main save function
{
Init(); //Call function 'Init()'
string saveFileName = fileName;
File.WriteAllText(saveFolder + saveFileName + "." + SAVE_EXTENSION, saveString); //Write data to the save file
}
public static string Load(string fileName) //Main load function
{
Init(); //Call function 'Init()'
if (File.Exists(saveFolder + fileName + "." + SAVE_EXTENSION)) //Check if save file exist
{
string saveString = File.ReadAllText(saveFolder + fileName + "." + SAVE_EXTENSION); //Load saved data and return
return saveString;
}
else
{
return null;
}
}
}
}