ProjectDDD/Assets/External/Behavior Designer/Editor/BehaviorTreeInspector.cs
2025-07-07 19:25:56 +09:00

11 lines
237 B (Stored with Git LFS)
C#

using UnityEditor;
using BehaviorDesigner.Runtime;
namespace BehaviorDesigner.Editor
{
[CustomEditor(typeof(BehaviorTree))]
public class BehaviorTreeInspector : BehaviorInspector
{
// intentionally left blank
}
}