ProjectDDD/Assets/_DDD/_Scripts/GameState/InventoryManager.cs

135 lines
4.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
public class InventoryManager : Singleton<InventoryManager>, IManager
{
[Title("아이템 전체 목록")]
[ShowInInspector, ReadOnly]
private Dictionary<string, ItemData> _itemDataLookup;
[Title("아이템 보유 목록")]
[ShowInInspector, ReadOnly]
private Dictionary<string, InventoryItemData> _inventoryItemDatas;
#if UNITY_EDITOR
[Title("테스트용")]
private InventoryTestDataSo _inventoryTestDataSo;
#endif
public void PreInit()
{
}
public Task Init()
{
return Task.CompletedTask;
}
public void PostInit()
{
InitializeItemData();
}
private void InitializeItemData()
{
var itemDataSo = DataManager.Instance.GetDataSo<ItemDataSo>();
Debug.Assert(itemDataSo != null, "itemDataSo != null");
_itemDataLookup = itemDataSo.GetDataList()
.Where(item => !string.IsNullOrEmpty(item.Id))
.ToDictionary(item => item.Id, item => item);
_inventoryItemDatas = new Dictionary<string, InventoryItemData>(itemDataSo.GetDataCount());
#if UNITY_EDITOR
ApplyEditorTestData();
#endif
}
#if UNITY_EDITOR
private async void ApplyEditorTestData()
{
_inventoryTestDataSo = await AssetManager.LoadAsset<InventoryTestDataSo>(DataConstants.InventoryTestDataSo);
if (_inventoryTestDataSo == null || !_inventoryTestDataSo.UseTestData) return;
foreach (var entry in _inventoryTestDataSo.TestItems)
{
if (string.IsNullOrWhiteSpace(entry.ItemId)) continue;
AddItem(entry.ItemId, entry.Quantity);
}
Debug.Log("[InventoryManager] 테스트용 인벤토리 적용 완료");
}
#endif
public bool AddItem(string id, int quantity = 1)
{
if (!_itemDataLookup.ContainsKey(id))
{
Debug.LogError($"[Inventory] 등록되지 않은 아이템 ID: {id}");
return false;
}
if (_inventoryItemDatas.TryGetValue(id, out var itemData))
{
itemData.Quantity += quantity;
}
else
{
_inventoryItemDatas[id] = new InventoryItemData(id, quantity);
}
InventoryChangedEvent evt = GameEvents.InventoryChangedEvent;
evt.ItemId = id;
evt.NewCount = GetItemCount(id);
EventBus.Broadcast(evt);
return true;
}
public bool RemoveItem(string id, int quantity = 1)
{
if (!_inventoryItemDatas.TryGetValue(id, out var itemData))
{
Debug.LogError($"[Inventory] 등록되지 않은 아이템 ID: {id}");
return false;
}
if (itemData.Quantity < quantity)
{
Debug.LogWarning($"[Inventory] 보유 수량보다 삭제하는 수량이 더 많습니다 " +
$"{id}, 보유 수량 : {itemData.Quantity}, 삭제 수량 : {quantity}");
return false;
}
itemData.Quantity -= quantity;
if (itemData.Quantity <= 0)
{
_inventoryItemDatas.Remove(id);
}
InventoryChangedEvent evt = GameEvents.InventoryChangedEvent;
evt.ItemId = id;
evt.NewCount = GetItemCount(id);
EventBus.Broadcast(evt);
return true;
}
public IReadOnlyDictionary<string, InventoryItemData> InventoryItems => _inventoryItemDatas;
public bool TryGetItemData(string id, out ItemData itemData) => _itemDataLookup.TryGetValue(id, out itemData);
public int GetItemCount(string id) => _inventoryItemDatas.TryGetValue(id, out var itemData) ? itemData.Quantity : 0;
public ItemData GetItemDataByIdOrNull(string id)
{
_itemDataLookup.TryGetValue(id, out var itemData);
return itemData;
}
}
}