57 lines
2.6 KiB
C#
57 lines
2.6 KiB
C#
// using Spine;
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// using UnityEngine;
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//
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// namespace DDD
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// {
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// public static class RestaurantSpineAnimation
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// {
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// public const string Idle = "Idle";
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// public const string Walking = "RunFast";
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// public const string ServingIdle = "Serving/ServingIdle";
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// public const string Serving = "Serving/ServingFast";
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// public const string Dash = "Dash";
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// public const string CleaningFloor = "Cleaning/CleaningFloor";
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// public const string CleaningTable = "Cleaning/CleaningTable";
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// public const string MakingCocktail = "BeerMaker";
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// public const string Pumping = "Attack/AttackWhip";
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// public const string AttackSlime = "Attack/AttackSlime";
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// public const string AttackLimeTree = "Attack/AttackBat";
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// public const string CookingFried = "Cooking/CookingFried";
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// public const string CookingStew = "Cooking/CookingStew";
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// }
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//
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// public class RestaurantPlayerView : MonoBehaviour
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// {
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// private Rigidbody _rigidbody;
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// private Transform _visualLook;
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// private SpineController _spineController;
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//
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// private ParticleSystem _dashParticle;
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//
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// private void Awake()
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// {
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// _rigidbody = GetComponent<Rigidbody>();
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// _visualLook = transform.Find("VisualLook");
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// _spineController = GetComponent<SpineController>();
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// }
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//
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// public void SetVelocity(Vector3 velocity) => _rigidbody.linearVelocity = velocity;
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// public Vector3 GetLocalScale() => _visualLook.localScale;
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// public void SetLocalScale(Vector3 localScale) => _visualLook.localScale = localScale;
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//
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// public void PlayDashParticle()
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// {
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// if (_dashParticle)
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// {
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// _dashParticle.Play();
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// }
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// }
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//
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// public TrackEntry PlayAnimation(string animationName, bool isLoopActive, float speed = 1f, bool isReverse = false, int trackIndex = 0)
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// => _spineController.PlayAnimation(animationName, isLoopActive, speed, isReverse, trackIndex);
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// public TrackEntry PlayAnimationDuration(string animationName, bool isLoopActive, float duration, bool isReverse = false, int trackIndex = 0) =>
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// _spineController.PlayAnimationDuration(animationName, isLoopActive, duration, isReverse, trackIndex);
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// public TrackEntry AddAnimation(string animationName, bool isLoopActive, int trackIndex = 0)
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// => _spineController.AddAnimation(animationName, isLoopActive, trackIndex);
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// }
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// } |