ProjectDDD/Assets/_DDD/_Scripts/GameState/GameState.cs
2025-08-19 12:12:10 +09:00

17 lines
381 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
public class GameState : ScriptableObject
{
[SerializeField] private AssetReference _gameLevelState;
public GameLevelState LevelState { get; private set; }
private void OnEnable()
{
LevelState = CreateInstance<GameLevelState>();
}
}
}