11 lines
332 B
C#
11 lines
332 B
C#
using UnityEngine;
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using UnityEngine.Localization.SmartFormat.PersistentVariables;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "GameLocalizationData", menuName = "GameData/GameLocalizationData")]
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public class GameLocalizationData : ScriptableObject
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{
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public VariablesGroupAsset SmartStringVariableGroup;
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}
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} |