ProjectDDD/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/Legacy/AlertTrigger.cs
2025-07-08 19:46:31 +09:00

203 lines
6.5 KiB
C#

using UnityEngine;
using System.Collections;
namespace PixelCrushers.DialogueSystem
{
/// <summary>
/// Deprecated by DialogueSystemTrigger.
/// The Alert Trigger component shows a gameplay alert when a trigger event occurs.
/// If a LocalizedTextTable has been asssigned to the Dialogue Manager, it will use
/// localized version of the alert message.
/// </summary>
[AddComponentMenu("")] // Deprecated
public class AlertTrigger : DialogueEventStarter
{
/// <summary>
/// The trigger that shows the alert.
/// </summary>
[DialogueTriggerEvent]
public DialogueTriggerEvent trigger = DialogueTriggerEvent.OnUse;
/// <summary>
/// If localizedTextTable is assigned, message is the field name of a field
/// in the localized text table.
/// </summary>
[Tooltip("Optional localized text table; if assigned, Message is the field in the table.")]
public LocalizedTextTable localizedTextTable;
/// <summary>
/// The message to show.
/// </summary>
[Tooltip("The message to display, which may contain tags such as [var=varName].")]
public string message;
/// <summary>
/// The duration to show the message.
/// </summary>
[Tooltip("The duration in seconds to display the message. If zero, use default defined on Dialogue Manager.")]
public float duration = 5f;
/// <summary>
/// The condition required for the alert.
/// </summary>
public Condition condition;
private bool tryingToStart = false;
public void OnBarkEnd(Transform actor)
{
if (enabled && (trigger == DialogueTriggerEvent.OnBarkEnd)) TryStart(actor);
}
public void OnConversationEnd(Transform actor)
{
if (enabled && (trigger == DialogueTriggerEvent.OnConversationEnd)) TryStart(actor);
}
public void OnSequenceEnd(Transform actor)
{
if (enabled && (trigger == DialogueTriggerEvent.OnSequenceEnd)) TryStart(actor);
}
public void OnUse(Transform actor)
{
if (enabled && (trigger == DialogueTriggerEvent.OnUse)) TryStart(actor);
}
public void OnUse(string message)
{
if (enabled && (trigger == DialogueTriggerEvent.OnUse)) TryStart(null);
}
public void OnUse()
{
if (enabled && (trigger == DialogueTriggerEvent.OnUse)) TryStart(null);
}
public void OnTriggerEnter(Collider other)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerEnter)) TryStart(other.transform);
}
public void OnTriggerExit(Collider other)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(other.transform);
}
public void OnCollisionEnter(Collision collision)
{
if (enabled && (trigger == DialogueTriggerEvent.OnCollisionEnter)) TryStart(collision.collider.transform);
}
public void OnCollisionExit(Collision collision)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(collision.collider.transform);
}
#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER
public void OnTriggerEnter2D(Collider2D other)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerEnter)) TryStart(other.transform);
}
public void OnTriggerExit2D(Collider2D other)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(other.transform);
}
public void OnCollisionEnter2D(Collision2D collision)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerEnter)) TryStart(collision.collider.transform);
}
public void OnCollisionExit2D(Collision2D collision)
{
if (enabled && (trigger == DialogueTriggerEvent.OnTriggerExit)) TryStart(collision.collider.transform);
}
#endif
public void Start()
{
// Waits one frame to allow all other components to finish their Start() methods.
if (trigger == DialogueTriggerEvent.OnStart) StartCoroutine(StartAfterOneFrame());
}
private bool listenForOnDestroy = false;
public void OnEnable()
{
listenForOnDestroy = true;
// Waits one frame to allow all other components to finish their OnEnable() methods.
if (trigger == DialogueTriggerEvent.OnEnable) StartCoroutine(StartAfterOneFrame());
}
public void OnDisable()
{
if (!listenForOnDestroy) return;
if (trigger == DialogueTriggerEvent.OnDisable) TryStart(null);
}
public void OnLevelWillBeUnloaded()
{
listenForOnDestroy = false;
}
public void OnApplicationQuit()
{
listenForOnDestroy = false;
}
public void OnDestroy()
{
if (!listenForOnDestroy) return;
if (trigger == DialogueTriggerEvent.OnDestroy) TryStart(null);
}
private IEnumerator StartAfterOneFrame()
{
yield return null;
TryStart(null);
}
/// <summary>
/// Show the alert if the condition is true.
/// </summary>
public void TryStart(Transform actor)
{
if (tryingToStart) return;
tryingToStart = true;
try
{
if (((condition == null) || condition.IsTrue(actor)) && !string.IsNullOrEmpty(message))
{
string actualMessage = message;
if ((localizedTextTable != null) && localizedTextTable.ContainsField(message))
{
actualMessage = localizedTextTable[message];
}
string text = FormattedText.Parse(actualMessage, DialogueManager.masterDatabase.emphasisSettings).text;
if (Mathf.Approximately(0, duration))
{
DialogueManager.ShowAlert(text);
}
else
{
DialogueManager.ShowAlert(text, duration);
}
DestroyIfOnce();
}
}
finally
{
tryingToStart = false;
}
}
}
}