ProjectDDD/Packages/com.opsive.shared/Editor/Import/ImportStatus.cs
2025-08-19 18:53:26 +09:00

23 lines
1021 B
C#

/// ---------------------------------------------
/// Opsive Shared
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.Shared.Editor.Import
{
using UnityEngine;
/// <summary>
/// Small ScriptableObject which shows the import window if it has not been shown.
/// </summary>
public class ImportStatus : ScriptableObject
{
[Tooltip("Has the Character Controller Update Project Settings window been shown?")]
[SerializeField] protected bool m_CharacterProjectSettingsShown;
[Tooltip("Has the Behavior Designer Welcome window been shown?")]
[SerializeField] protected bool m_BehaviorWindowShown;
public bool CharacterProjectSettingsShown { get { return m_CharacterProjectSettingsShown; } set { m_CharacterProjectSettingsShown = value; } }
public bool BehaviorWindowShown { get { return m_BehaviorWindowShown; } set { m_BehaviorWindowShown = value; } }
}
}