ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/DataObjects/RestaurantCustomerData.cs

17 lines
676 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantCustomerData", menuName = "RestaurantData/RestaurantCustomerData", order = 0)]
public class RestaurantCustomerData : ScriptableObject
{
[SerializeField] private AssetReferenceGameObject _customerPrefab;
public AssetReferenceGameObject CustomerPrefab => _customerPrefab;
[SerializeField] private SerializedDictionary<CustomerType, AssetReference> _customerBehaviorData;
public SerializedDictionary<CustomerType, AssetReference> CustomerBehaviorData => _customerBehaviorData;
}
}