17 lines
676 B
C#
17 lines
676 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Rendering;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "RestaurantCustomerData", menuName = "RestaurantData/RestaurantCustomerData", order = 0)]
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public class RestaurantCustomerData : ScriptableObject
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{
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[SerializeField] private AssetReferenceGameObject _customerPrefab;
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public AssetReferenceGameObject CustomerPrefab => _customerPrefab;
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[SerializeField] private SerializedDictionary<CustomerType, AssetReference> _customerBehaviorData;
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public SerializedDictionary<CustomerType, AssetReference> CustomerBehaviorData => _customerBehaviorData;
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}
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}
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