ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs

18 lines
387 B
C#

using Opsive.BehaviorDesigner.Runtime;
using UnityEngine;
namespace DDD
{
[RequireComponent(typeof(BehaviorTree))]
public class RestaurantNpcCharacter : RestaurantCharacter
{
protected BehaviorTree _behaviorTree;
protected override void Awake()
{
base.Awake();
_behaviorTree = GetComponent<BehaviorTree>();
}
}
}