ProjectDDD/Assets/_DDD/_Scripts/Restaurant/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs

14 lines
301 B
C#

using Opsive.BehaviorDesigner.Runtime;
using UnityEngine;
namespace DDD.Restaurant
{
[RequireComponent(typeof(RestaurantNpcMovement))]
public class RestaurantNpcCharacter : RestaurantCharacter
{
protected override void Awake()
{
base.Awake();
}
}
}