24 lines
540 B (Stored with Git LFS)
C#
24 lines
540 B (Stored with Git LFS)
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Superlazy
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{
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[CustomEditor(typeof(SLResourceObject))]
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public class SLResourceObjectEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var resourceObject = (SLResourceObject)target;
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if (GUILayout.Button("Build Data"))
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{
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resourceObject.Init();
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}
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}
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}
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} |