180 lines
5.6 KiB (Stored with Git LFS)
C#
180 lines
5.6 KiB (Stored with Git LFS)
C#
using System.Collections.Generic;
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using System.IO;
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using Superlazy;
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using UnityEditor;
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using UnityEditor.U2D;
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using UnityEngine;
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using UnityEngine.U2D;
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public interface IPostProcessorSpriteAtlas
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{
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void OnAddSprite(SpriteAtlasAsset atlas);
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}
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public static class SLAssetPostprocessorSprite
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{
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private static readonly HashSet<string> targetPaths = new HashSet<string>();
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public static void OnPreprocessTexture(TextureImporter importer)
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{
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importer.textureType = TextureImporterType.Sprite;
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importer.spriteImportMode = SpriteImportMode.Single;
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importer.sRGBTexture = true;
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importer.isReadable = false;
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importer.mipmapEnabled = false;
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importer.streamingMipmaps = false;
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importer.wrapMode = TextureWrapMode.Clamp;
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importer.filterMode = FilterMode.Bilinear;
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importer.textureCompression = TextureImporterCompression.Uncompressed;
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importer.crunchedCompression = false;
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importer.spritePixelsPerUnit = 100;
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var textureSettings = new TextureImporterSettings();
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importer.ReadTextureSettings(textureSettings);
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textureSettings.spriteMeshType = SpriteMeshType.FullRect;
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textureSettings.spriteExtrude = 2;
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importer.SetTextureSettings(textureSettings);
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}
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public static void OnRemove(string path, string movePath)
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{
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var upperPath = path.ToUpper();
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if (upperPath.Contains("ASSETS/RAW/SPRITES/") == false || upperPath.Contains(".PNG") == false) return;
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if (targetPaths.Contains(SLFileUtility.FolderPath(path)) == false)
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{
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targetPaths.Add(SLFileUtility.FolderPath(path));
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}
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}
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public static void OnAdd(string path)
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{
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var upperPath = path.ToUpper();
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if (upperPath.Contains("ASSETS/RAW/SPRITES/") == false || upperPath.Contains(".PNG") == false) return;
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if (targetPaths.Contains(SLFileUtility.FolderPath(path)) == false)
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{
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targetPaths.Add(SLFileUtility.FolderPath(path));
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}
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}
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public static void CreateAtlas(string path, string destPath)
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{
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var oldAtlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(destPath);
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if (oldAtlas != null)
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{
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AssetDatabase.DeleteAsset(destPath);
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}
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var di = new DirectoryInfo(path);
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if (di.Exists == false) return;
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var objects = new List<Object>();
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foreach (var file in di.GetFiles())
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{
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if (file.Name.ToUpper().IsRight(".PNG") == false) continue;
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var filePath = path + "/" + file.Name;
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var fileName = file.Name.Substring(0, file.Name.Length - ".png".Length);
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var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(filePath);
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var maxSize = sprite.rect.size.x > sprite.rect.size.y ? sprite.rect.size.x : sprite.rect.size.y;
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if (maxSize > 1024)
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{
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CreateSingleAtlas(filePath, path.Replace("/Raw/", "/Addressables/") + $"_{fileName}.spriteatlasv2");
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continue;
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}
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objects.Add(sprite);
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}
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if (objects.Count == 0) return;
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SLFileUtility.MakeFolderFromFilePath(destPath);
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var atlas = new SpriteAtlasAsset();
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var spriteAtlasComponents = new List<IPostProcessorSpriteAtlas>();
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spriteAtlasComponents.CreateInstanceList();
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foreach (var component in spriteAtlasComponents)
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{
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component.OnAddSprite(atlas);
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}
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atlas.Add(objects.ToArray());
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SpriteAtlasAsset.Save(atlas, destPath);
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AssetDatabase.Refresh();
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var sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(destPath);
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sai.packingSettings = new SpriteAtlasPackingSettings
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{
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enableRotation = false,
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enableTightPacking = false,
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enableAlphaDilation = false,
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padding = 4,
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blockOffset = 0
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};
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sai.textureSettings = new SpriteAtlasTextureSettings
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{
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filterMode = FilterMode.Bilinear,
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sRGB = true,
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generateMipMaps = false
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};
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}
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public static void CreateSingleAtlas(string path, string destPath)
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{
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var oldAtlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(destPath);
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if (oldAtlas != null)
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{
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AssetDatabase.DeleteAsset(destPath);
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}
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SLFileUtility.MakeFolderFromFilePath(destPath);
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var atlas = new SpriteAtlasAsset();
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var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
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atlas.Add(new Object[] { sprite });
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var spriteAtlasComponents = new List<IPostProcessorSpriteAtlas>();
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spriteAtlasComponents.CreateInstanceList();
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foreach (var component in spriteAtlasComponents)
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{
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component.OnAddSprite(atlas);
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}
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SpriteAtlasAsset.Save(atlas, destPath);
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AssetDatabase.Refresh();
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var sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(destPath);
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sai.packingSettings = new SpriteAtlasPackingSettings
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{
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enableRotation = false,
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enableTightPacking = false,
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enableAlphaDilation = false,
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padding = 4,
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blockOffset = 0
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};
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sai.textureSettings = new SpriteAtlasTextureSettings
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{
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filterMode = FilterMode.Bilinear,
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sRGB = true,
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generateMipMaps = false
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};
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}
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public static void BuildTarget()
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{
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foreach (var path in targetPaths)
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{
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CreateAtlas(path, path.Replace("/Raw/", "/Addressables/") + ".spriteatlasv2");
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}
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targetPaths.Clear();
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}
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} |