ProjectDDD/Assets/_Datas/SLShared/SLSystem/SLRandom.cs
2025-06-17 20:47:57 +09:00

38 lines
851 B (Stored with Git LFS)
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Superlazy
{
public class SLRandom
{
private readonly SLEntity root;
private readonly string key;
public SLRandom(SLEntity root, string key)
{
this.root = root;
this.key = key;
if (this.root[key] == false)
{
this.root[key] = new Random().Next();
}
}
public int Next(int min, int max)
{
int seed = root[key];
root[key] = new Random(seed).Next();
return new Random(seed).Next(min, max);
}
public double NextDouble()
{
int seed = root[key];
root[key] = new Random(seed).Next();
return new Random(seed).NextDouble();
}
}
}