ProjectDDD/Assets/_DDD/_Scripts/GameData/GameData.cs
2025-08-21 16:25:27 +09:00

48 lines
1.4 KiB
C#

using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
[CreateAssetMenu(fileName = "GameData", menuName = "GameData/GameData")]
public class GameData : ScriptSingleton<GameData>
{
[SerializeField] private AssetReference _gameLocalizationData;
[SerializeField] private AssetReference _uiData;
public GameLocalizationData LocalizationData { get; private set; }
public UiData UiData { get; private set; }
private bool _isLoaded;
public async Task LoadData()
{
if (_isLoaded)
{
return;
}
var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
var popupUiDataHandle = _uiData.LoadAssetAsync<UiData>();
await gameLocalizationDataHandle.Task;
await popupUiDataHandle.Task;
LocalizationData = gameLocalizationDataHandle.Result;
UiData = popupUiDataHandle.Result;
Debug.Assert(LocalizationData != null, "GameLocalizationData is null");
Debug.Assert(UiData != null, "UiData is null");
_isLoaded = true;
}
private void OnDisable()
{
if (_isLoaded == false) return;
_gameLocalizationData.ReleaseAsset();
_isLoaded = false;
}
}
}