ProjectDDD/Packages/SLUnity/SLGameComponent.cs
2025-07-08 19:46:31 +09:00

13 lines
275 B
C#

using Superlazy;
public abstract class SLGameComponent
{
public static SLEntity Player => SLGame.Session["Player"];
public bool Active { get; internal set; }
public abstract void Begin();
public abstract void Update();
public abstract void End();
}