24 lines
436 B (Stored with Git LFS)
C#
24 lines
436 B (Stored with Git LFS)
C#
#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using PixelCrushers;
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namespace PixelCrushers.Wrappers
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{
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public static class TextTableAssetMenu
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{
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[MenuItem("Assets/Create/Pixel Crushers/Common/Text/Text Table", false, 0)]
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public static void CreateTextTable()
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{
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AssetUtility.CreateAsset<TextTable>("Text Table");
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}
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}
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}
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#endif |