ProjectDDD/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs

24 lines
441 B (Stored with Git LFS)
C#

#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0
using UnityEngine;
using UnityEditor;
using System.IO;
using PixelCrushers;
namespace PixelCrushers.Wrappers
{
public static class StringAssetMenu
{
[MenuItem("Assets/Create/Pixel Crushers/Common/Text/String Asset", false, 0)]
public static void CreateStringAsset()
{
AssetUtility.CreateAsset<StringAsset>("String Asset");
}
}
}
#endif