ProjectDDD/Assets/Behavior Designer/Runtime/BehaviorTree.cs

11 lines
243 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime
{
// Wrapper for the Behavior class
[AddComponentMenu("Behavior Designer/Behavior Tree")]
public class BehaviorTree : Behavior
{
// intentionally left blank
}
}