ProjectDDD/Assets/_DDD/_Scripts/GameData/DataSo.cs
2025-08-12 03:27:18 +09:00

46 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Serialization;
namespace DDD
{
public class DataSo<T> : ScriptableObject where T : IId
{
[FormerlySerializedAs("Datas")] [SerializeField] protected List<T> _datas = new();
private void OnEnable()
{
Initialize();
}
private void OnValidate()
{
Initialize();
}
protected virtual void Initialize() { }
public T GetDataById(string id) => _datas.FirstOrDefault(x => x.Id == id);
public bool ContainsData(string id) => _datas.Any(x => x.Id == id);
public bool TryGetDataById(string id, out T data)
{
data = _datas.FirstOrDefault(x => x.Id == id);
return data != null;
}
public void SetDataList(List<T> newList)
{
_datas = newList;
}
public List<T> GetDataList()
{
return _datas;
}
public int GetDataCount() => _datas.Count;
}
}