ProjectDDD/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Quest/UnityUIQuestTemplateAlternateDescriptions.cs

27 lines
705 B (Stored with Git LFS)
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
[System.Serializable]
public class UnityUIQuestTemplateAlternateDescriptions
{
[Tooltip("(Optional) If set, use if state is success")]
public UnityEngine.UI.Text successDescription;
[Tooltip("(Optional) If set, use if state is failure")]
public UnityEngine.UI.Text failureDescription;
public void SetActive(bool value)
{
if (successDescription != null) successDescription.gameObject.SetActive(value);
if (failureDescription != null) failureDescription.gameObject.SetActive(value);
}
}
}