ProjectDDD/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Data/DialogueSystemFields.cs

51 lines
2.0 KiB (Stored with Git LFS)
C#

// Copyright (c) Pixel Crushers. All rights reserved.
namespace PixelCrushers.DialogueSystem
{
/// <summary>
/// Special field names used in the Dialogue System.
/// </summary>
public class DialogueSystemFields
{
public const string Name = "Name";
public const string Pictures = "Pictures";
public const string TextureFiles = "Texture Files";
public const string ModelFiles = "Model Files";
public const string AudioFiles = "Audio Files";
public const string LipsyncFiles = "Lipsync Files";
public const string AnimationFiles = "Animation Files";
public const string DisplayName = "Display Name";
public const string IsPlayer = "IsPlayer";
public const string CurrentPortrait = "Current Portrait";
public const string Voice = "Voice";
public const string VoiceID = "Voice ID";
public const string Knowledge = "Knowledge"; // Used for AI Addon
public const string Goals = "Goals"; // Used for AI Addon
public const string IsItem = "Is Item";
public const string Group = "Group";
public const string SuccessDescription = "Success Description";
public const string FailureDescription = "Failure Description";
public const string EntryCount = "Entry Count";
public const string InitialValue = "Initial Value";
public const string Title = "Title";
public const string Description = "Description";
public const string Actor = "Actor";
public const string Conversant = "Conversant";
public const string DialogueText = "Dialogue Text";
public const string MenuText = "Menu Text";
public const string Priority = "Priority";
public const string Sequence = "Sequence";
public const string ResponseMenuSequence = "Response Menu Sequence";
public const string VoiceOverFile = "VoiceOverFile";
public const string SceneEventGuidFieldName = "EventGuid";
}
}