ProjectDDD/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Actor/DefaultCameraAngle.cs

24 lines
552 B (Stored with Git LFS)
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
/// <summary>
/// This component allows you specify a camera angle to use when a Camera()
/// sequencer command uses the reserved keyword 'angle'.
/// </summary>
[AddComponentMenu("")] // Use wrapper.
public class DefaultCameraAngle : MonoBehaviour
{
/// <summary>
/// The default camera angle for the object.
/// </summary>
public string cameraAngle = "Closeup";
}
}