ProjectDDD/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs

24 lines
436 B (Stored with Git LFS)
C#

#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0
using UnityEngine;
using UnityEditor;
using System.IO;
using PixelCrushers;
namespace PixelCrushers.Wrappers
{
public static class TextTableAssetMenu
{
[MenuItem("Assets/Create/Pixel Crushers/Common/Text/Text Table", false, 0)]
public static void CreateTextTable()
{
AssetUtility.CreateAsset<TextTable>("Text Table");
}
}
}
#endif