32 lines
705 B (Stored with Git LFS)
C#
32 lines
705 B (Stored with Git LFS)
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PixelCrushers
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{
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/// <summary>
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/// Specifies the reason why SaveSystem.validateSceneName is being called.
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/// </summary>
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public enum SceneValidationMode
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{
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/// <summary>
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/// Just loading a new scene.
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/// </summary>
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LoadingScene,
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/// <summary>
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/// Loading a saved game.
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/// </summary>
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LoadingSavedGame,
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/// <summary>
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/// Resetting the game state and loading the first gameplay scene.
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/// </summary>
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RestartingGame
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}
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}
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