30 lines
843 B (Stored with Git LFS)
C#
30 lines
843 B (Stored with Git LFS)
C#
#if ES3_TMPRO && ES3_UGUI
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// A script attached to the error dialog and confirm dialog to provide events which other scripts can receive.
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/// </summary>
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public class ES3SlotDialog : MonoBehaviour
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{
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[Tooltip("The UnityEngine.UI.Button Component for the Confirm button.")]
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public Button confirmButton;
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[Tooltip("The UnityEngine.UI.Button Component for the Cancel button.")]
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public Button cancelButton;
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protected virtual void OnEnable()
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{
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// Make it so that the cancel button deactivates the dialog.
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cancelButton.onClick.AddListener(() => gameObject.SetActive(false));
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}
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protected virtual void OnDisable()
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{
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// Remove any listeners when disabling this dialog.
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cancelButton.onClick.RemoveAllListeners();
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}
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}
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#endif
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