ProjectDDD/Assets/EasyGridBuilder Pro/Scripts/ExampleFeatures/Unity Events Sample/ExampleUnityEvents.cs

116 lines
3.8 KiB (Stored with Git LFS)
C#

using UnityEngine;
namespace SoulGames.Examples
{
public class ExampleUnityEvents : MonoBehaviour
{
[SerializeField]private bool showConsoleText = true;
[Space]
[SerializeField]private AudioClip audio_OnSelectedBuildableChanged;
[SerializeField]private AudioClip audio_OnObjectPlaced;
[SerializeField]private AudioClip audio_OnObjectRemoved;
[SerializeField]private AudioClip audio_OnGridCellChanged;
[SerializeField]private AudioClip audio_OnObjectSelected;
[SerializeField]private AudioClip audio_OnObjectDeselected;
[SerializeField]private AudioClip audio_OnActiveGridLevelChanged;
AudioSource audioSource;
private void Start()
{
audioSource = GetComponent<AudioSource>();
}
public void OnSelectedBuildableChanged()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Selected Buildable Changed");
}
public void OnObjectPlaced()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Object Placed");
}
public void OnObjectRemoved()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Object Removed");
}
public void OnGridCellChanged()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Grid Cell Changed");
}
public void OnObjectSelected()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Object Selected");
}
public void OnObjectDeselected()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Object Deselected");
}
public void OnActiveGridLevelChanged()
{
if (showConsoleText) Debug.Log("<color=green>Unity Event Fired :</color> On Active Grid Level Changed");
}
public void Audio_OnSelectedBuildableChanged()
{
if (!audio_OnSelectedBuildableChanged) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnSelectedBuildableChanged;
audioSource.Play();
}
public void Audio_OnObjectPlaced()
{
if (!audio_OnObjectPlaced) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnObjectPlaced;
audioSource.Play();
}
public void Audio_OnObjectRemoved()
{
if (!audio_OnObjectRemoved) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnObjectRemoved;
audioSource.Play();
}
public void Audio_OnGridCellChanged()
{
if (!audio_OnGridCellChanged) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnGridCellChanged;
audioSource.Play();
}
public void Audio_OnObjectSelected()
{
if (!audio_OnObjectSelected) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnObjectSelected;
audioSource.Play();
}
public void Audio_OnObjectDeselected()
{
if (!audio_OnObjectDeselected) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnObjectDeselected;
audioSource.Play();
}
public void Audio_OnActiveGridLevelChanged()
{
if (!audio_OnActiveGridLevelChanged) return;
audioSource.pitch = Random.Range(1f, 1.5f);
audioSource.clip = audio_OnActiveGridLevelChanged;
audioSource.Play();
}
}
}