26 lines
778 B
C#
26 lines
778 B
C#
using UnityEngine;
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namespace DDD
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{
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public interface IAiMovement
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{
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Vector3 CurrentPosition { get; }
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Vector3 Destination { get; }
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float CurrentSpeed { get; }
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bool IsMoving { get; }
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void EnableMove();
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void DisableMove();
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void PlayMove();
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void StopMove();
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void SetMoveSpeed(float speed);
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bool TryMoveToPosition(Vector3 position);
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bool TryMoveToTarget(Collider targetCollider);
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Vector3 GetRandomBetweenTwoPoints(Vector2? normalizedRange = null);
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bool TryTeleportToPosition(Vector3 position);
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bool HasReachedDestination();
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bool IsPositionMovable(Vector3 endPosition);
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bool TryMoveToRandomPositionInRange(float range, int graphIndex = 0);
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}
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} |