ProjectDDD/Assets/_DDD/_Scripts/RestaurantState/FlowStates/RestaurantEnvironmentStateSo.cs

25 lines
617 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace DDD
{
[Serializable]
public class RestaurantPropLocation
{
public string Id;
public Vector2 Position;
public RestaurantPropLocation(string id, Vector2 position)
{
Id = id;
Position = position;
}
}
public class RestaurantEnvironmentStateSo : ScriptableObject
{
public List<RestaurantPropLocation> Props = new List<RestaurantPropLocation>();
public List<RestaurantPropLocation> Objects = new List<RestaurantPropLocation>();
}
}