ProjectDDD/Assets/_DDD/_Scripts/RestaurantEvent/Solvers/RestaurantOpenEventSolver.cs
NTG a1b1b8fc6b Merge branch 'feature/flow_controller_fix' into develop
# Conflicts:
#	Assets/_DDD/_Scripts/RestaurantEvent/Solvers/RestaurantOpenEventSolver.cs
2025-08-17 00:06:42 +09:00

28 lines
949 B
C#

using System.Threading.Tasks;
using UnityEngine;
namespace DDD
{
public class RestaurantOpenEventSolver : MonoBehaviour, IInteractionSolver
{
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject interactionPayloadSo = null)
{
if (CanExecuteInteraction() == false) return false;
GameFlowManager.Instance.ChangeFlow(GameFlowState.RunRestaurant);
return true;
}
private RestaurantManagementStateSo GetManagementState()
{
return RestaurantState.instance.ManagementState;
}
public bool CanExecuteInteraction()
{
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
return currentGameFlowState == GameFlowState.ReadyForRestaurant && GetManagementState().IsOpenable();
}
}
}