ProjectDDD/Assets/_DDD/_Scripts/RestaurantController/Conrtollers/Tasks/CreateRestaurantPlayer.cs

33 lines
1019 B
C#

using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace DDD
{
public class CreateRestaurantPlayer : RestaurantFlowTask
{
[SerializeField]
private Vector3 _spawnPosition;
private GameObject playerPrefab;
public override async Task ReadyFlowTask()
{
playerPrefab = await AssetManager.LoadAsset<GameObject>(CommonConstants.RestaurantPlayer);
}
public override Task RunFlowTask()
{
// TODO : Player exist check
var player = PrefabUtility.InstantiatePrefab(playerPrefab) as GameObject;
player.transform.position = _spawnPosition;
player.transform.rotation = playerPrefab.transform.rotation;
player.name = CommonConstants.RestaurantPlayer;
CameraManager.Instance.GetCameraGameObject(CameraType.RestaurantBaseCamera)
.SetFollowAndLookAtTarget(player.transform);
return Task.CompletedTask;
}
}
}